[SOLVED]

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Portal Gun
31 Posts
Posted Oct 10, 2011
I am trying to make the corrupted cores with all the scenes. I am starting with space core. the way I currently am doing it uses this method.
create logic_choreographed_scene
change name to space01
change scene to one of space core's scenes
create output with these settings
OnCompletion: [nextscenenamehere]: Start : delay 0.5 seconds

then copy that scene and increase all numbers by 1 (making sure I get scene numbers right)

with all that it takes 30 seconds to a minute to complete each scene if Im fast. I want to know if there is an easier and faster way. space core has about 100 scenes so it would take about an hour to finish space core.

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Spam Nugget
492 Posts
Posted Oct 10, 2011
Replied 1 minutes later
decompile the final map and copy valves cores.
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Portal Gun
31 Posts
Posted Oct 10, 2011
Replied 5 minutes later

Spam Nugget wrote:
decompile the final map and copy valves cores.

how exactly? just use hammer to load sp_a4_finale4?

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iWork925
1,080 Posts
Posted Oct 10, 2011
Replied 13 minutes later
1) Download this: http://nuclearvelocity.com/barracuda/do ... _1.2.3.zip
2) Open it (if it doesnt open, download java runtime)
3) Enter the bsp location (ie; C:\Program Files\Steam\Steamapps\Portal 2\Portal2\Maps\sp_a4_finale4.bsp)
4) Click decompile. Save to you sdk_content folder in the same directory (Portal2\Sdk_content\maps)
5) ?????
6) Profit!
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Portal Gun
31 Posts
Posted Oct 10, 2011
Replied 8 minutes later
eh just forget it ill make them myself. what do you think would be better for the cores? a random quote each time or they go in order?
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Portal Gun
31 Posts
Posted Oct 10, 2011
Replied 5 minutes later
its actually faster than I first thought. maybe 10-20 seconds each. itll still take a while but itll be worth it
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iWork925
1,080 Posts
Posted Oct 10, 2011
Replied 8 minutes later
Could you also do us all a favour and not double post. Ever.
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Portal Gun
31 Posts
Posted Oct 10, 2011
Replied 3 minutes later
ok sorry. ill also change the topic name cuz were done with it.