[SP] THE CORE: Portal 2 custom mini campaign
The changing gravity section was confusing at first, but is do-able. For those having difficulty, remember that you need to place the cube on the button, but you don't take the cube with you when you exit the room. I like the race at the end, but it could be more suspenseful if there is a voice counting down instead of just the clock ticking.
As far as the ending, was the whole thing a dream? Or are we transported by GlaDOS back to our sleeping area?
skeezik$ wrote:
The changing gravity section was confusing at first, but is do-able. For those having difficulty, remember that you need to place the cube on the button, but you don't take the cube with you when you exit the room.
Thanks for the comments.
Note that the first 2 levels are more like a training, the "take object with you" routine will come in place after you visit the shrine. The "new companion" course teaches you that you have to "manipulate" companions to get somewhere.
And yes somewhere in between stasis room exercise sessions you awoke from a nasty dream. Ss GLaDOS' voice is omnipresent trough the facility it formed this dream.
Tonytony wrote:
first part not solvable. you either need to be clearer about some elements that might make it solvable (what tractor beam) or these elements are bugged and not functioning properly
Rest asured that every puzzle I tested thoroughly and I saw dedicated playtesters go trough the levels and I saw what they did. I made a crosssection in my head of what some found too difficult and too easy or too frustrating and adapted some puzzles for release.
Of course now it's out I guess I'm going to be able to observer more feedback and maybe come up with some changes that I can do.
Check your -game parameter or VCONFIG setting.
This is on a mac...
This might be a silly question but you do own "portal 2" do you ?
Anyways, here is the recording:
nIofNuLtV4o
(Link: http://www.youtube.com/watch?v=nIofNuLtV4o)
Also note the video description for more feedback and my signature for additional project information.
CosmicD wrote:
where is your "thecore" dir ? it needs to be in your steam dir like this c:\program files (x86)\steam\steamapps\sourcemods and you need to restart steam; If you installed steam elsewhere like c:\steam it would be c:\steam\steamapps\sourcemod and "thecore" dir needs to be there.This might be a silly question but you do own "portal 2" do you ?
ummm Seriously? Ok if you don't know mac os, just say so.. there is no x86 dir on a mac.. is in steamapps\sourcemods It is Quite odd though, and the Hl2 dir is actually a Portal(1) directory and not a Portal2.. Hmmmm.. Will try the mod on My PC tomorrow when I get to my Shop.. May be a wierd mac thing.. have had some other custom maps that simply did not play on a mac.. like the wedding map.. no go on a mac..
I'm so glad you distributed this as a mod, because I didn't feel like doing all the work to convert a no-longer-working addon .vpk to a mod. Especially since I haven't done even one yet, and only think I know what I'm doing.
Awesome job, a must play for everyone!
EDIT 10/13/2011: I invited my brother over to play this mod. In the second(?) room, the first faith plate whacked him into the ceiling a lot. I think if you raised the cube dropper, you could avoid this.
Szieve wrote:
CosmicD wrote:where is your "thecore" dir ? it needs to be in your steam dir like this c:\program files (x86)\steam\steamapps\sourcemods and you need to restart steam; If you installed steam elsewhere like c:\steam it would be c:\steam\steamapps\sourcemod and "thecore" dir needs to be there.
This might be a silly question but you do own "portal 2" do you ?
ummm Seriously? Ok if you don't know mac os, just say so.. there is no x86 dir on a mac.. is in steamapps\sourcemods It is Quite odd though, and the Hl2 dir is actually a Portal(1) directory and not a Portal2.. Hmmmm.. Will try the mod on My PC tomorrow when I get to my Shop.. May be a wierd mac thing.. have had some other custom maps that simply did not play on a mac.. like the wedding map.. no go on a mac..
LOL how silly of me. But yeah sometimes you have to ask the most silly question, not to try to insult anyone's intelligence
Anyway yeah I'd like to know if it works for mac users but if it doesn't I think it's a source thing and I can't do much about it unless there's gonna be specific source documantation on how it should work on a mac.
And thanks all for the positive comments.
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The shrine lasers are all called with a logic relay but that ball socket is very sensitive and you could sometimes when you take it out trigger it multiple times in quick succession. Everything triggers with a slight delay so it might be that the env_lasers get confused by so many active/inactive commands, but the trigger_hurts should always responds because I don't delay these.
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In the nightmare elevator I have put in so much systems to get the user to not glitch himself out of it but appearently you can still somehow ninja the ball out of there ? I should maybe set up a trigger filter that will react on the elevator moving up and not the sphere so at least the "wakeup" mechanic will play even if you would ninja the ball out of there somehow.
Overall: 5/5
I thought some playtesters came up with clever ideas to "bring the sphere with them" so I'm not going to shorten the timers.
trying to reproduce the issue
added to todo
the whole thing is cluttered with unnecessary elements. there's a lot of interesting mechanics but a lot of the time you have no idea what is actually happening without wasting a lot of time banging your head into a wall, or getting mislead by extraneous geometry in the level. the whole last part with the deathwater is really unnecessary. falling to your death and having to reload really sucks when the path to solution is not completely clear and you're forced to experiment. even worse than the "why didn't i try that?" moment is the "that's the solution? i would have never tried that" that happens when you accidentally solve something by running around shooting, jumping, and carrying a ball around <cough ceiling glass>.
in any case, a decent enough accomplishment. good work