Problem with panels
Posted Oct 12, 2011
I have a problem when using panels in my test chamber.
Place a trigger_once with "On Trigger, Panel, Set Animation", a func_brush parent with panel, but at the time of making the animation, the panels back to the bindpose instead of keeping the animation.
How I can fix it?
(Sorry once again for my bad English. If needed, I can record a video with the problem)
Place a trigger_once with "On Trigger, Panel, Set Animation", a func_brush parent with panel, but at the time of making the animation, the panels back to the bindpose instead of keeping the animation.
How I can fix it?
(Sorry once again for my bad English. If needed, I can record a video with the problem)
Registered users don’t see ads!
Register now!
Posted Oct 12, 2011
Replied
19 minutes
later
Did you place an logic auto: OnMapSpawn, name of the panel, SetParentAttachmentMaintainOffset, pannel_attach?
That keeps the panel brushes on the same distance to the center of the panel-thing from the arm.
Hope that helped 
Posted Oct 12, 2011
Replied
5 minutes
later
There should be a keyvalue on the panel prop saying 'Hold Animation?' - set this to yes.
Posted Oct 12, 2011
Replied
28 minutes
later
Both checked and the problem continues
Posted Oct 12, 2011
Replied
1 hour
later
Also make sure the attachment point is panel_attach. For some panels (like Circle Shield), it isn't. You can find out by opening the model in the model viewer, going to the Attachments tab, and taking a look. But for the standard 64x64 and 64x64 rusty, panel_attach is fine. (At least, I think that's what it's called...taking Ipfreaky's word for it because I'm not in front of Hammer right now.
)
)
Posted Oct 12, 2011
Replied
47 minutes
later
Yes, the attachment point is correct.
Posted Oct 12, 2011
Replied
17 minutes
later
Check that you have nothing in the default animation field for the panel. If you do, the panel will revert to this when finishing an animation.
Posted Oct 12, 2011
Replied
23 minutes
later
The field is empty.
Posted Oct 12, 2011
Replied
36 minutes
later
Are you ABSOLUTLEY sure that "HoldAnimation" in the prop_dynamic's properties is set to "Yes"?
If it is and this still continues, it might be because the animation you are using goes both in AND out. Try using a different similar animation.
Posted Oct 13, 2011
Replied
14 hours
later
Yes, "Hold animation" is set yo yes. Others animations give me the same problem.
Posted Oct 13, 2011
Replied
59 minutes
later
A lot of the animations go out and back in if they play all the way through. One thing you can do is set the playback rate to 0 after a period of time, which will stop the animation. You might have to play around with the delay on that to get it right.
Registered users don’t see ads!
Register now!
Posted Oct 13, 2011
Replied
8 hours
later
Yaru wrote:
Yes, "Hold animation" is set yo yes. Others animations give me the same problem.
You might have to upload your vmf if its still playing up.