Would this be confusing? SOLVED
I was going to make a map with speed paint and a laser cube. Even though it isn't necessary to paint the cube itself, the player could still be likely to paint it while experimenting. If they did so, it would have no immediate effect but might show later if it suddenly slid away. Which could look confusing/unprofessional.
So I would like to hear a general consensus: Would this be too bad? Are there ideas as to how I can fix this? Or do I have to completely scratch the idea?
Create an output on the cube like this:
picture

Of course in this example it is changing the color to Red, but something like '255 180 80' should be an orange color.
ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!
Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1
Hope that helps 
lpfreaky90 wrote:
Yes, it would be wierd, but we can fix thatChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1Hope that helps
OnPainted
!self
Skin
3*
Skin 3 looks like it is orange painted. Pretty cool and never knew that. Thanks pfreaky.
Or skin 0
The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.
BOB74j wrote:
If I'm not mistaken, the DLC update fixed some things with the gels. First, propulsion gel now shows up orange on light bridges, and conversion gel shows up white. Before the update, all gels looked bright blue when applied to light bridges.The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.
That's why there is an orange or blue model for it.
So my method is useless, it works without it too
Thanks BOB and spongy 
Thanks for the help anyway, and I didn't know objects like cubes could receive the Color input, so that's interesting.