Making a wall move sidewise [SOLVED]
I am thinking of attaching many panels to each others and make them move backward at the same time, draging away a wall. So that the wall can be dragged a long distance. But i dont even know if that would work, and even if it would, it would probably not be a good way of solving the problem.
I am sorry if my broken english prevents you from understanding the problem. But if you can help me, thank you!
Remember in the flag section uncheck start open
What happens is:
"Move Direction (pitch yaw roll) -90 0 0" ---> the wall moves up
"Move Direction (pitch yaw roll) 90 0 0" ---> the wall moves down
"Move Direction (pitch yaw roll) 0 -90 0" ---> the wall moves away
"Move Direction (pitch yaw roll) 0 90 0" ---> the wall moves forward
"Move Direction (pitch yaw roll) 0 0 -90" ---> the wall moves left
"Move Direction (pitch yaw roll) 0 0 90" ---> the wall moves left (!?)
i can't make it move to the right! Either its a bug in the beta. Or more likely its me who is stupid again.
StGinger wrote:
Thank you! I've been sitting with this for a while now, trying to understand it. But i can't make the wall move in the direction i want. I dont reallt know if its the right thing to do, but when i want to adjust the direction, i change the numbers in the "Move Direction (pitch yaw roll) 0 0 0" column.What happens is:
"Move Direction (pitch yaw roll) -90 0 0" ---> the wall moves up
"Move Direction (pitch yaw roll) 90 0 0" ---> the wall moves down"Move Direction (pitch yaw roll) 0 -90 0" ---> the wall moves away
"Move Direction (pitch yaw roll) 0 90 0" ---> the wall moves forward"Move Direction (pitch yaw roll) 0 0 -90" ---> the wall moves left
"Move Direction (pitch yaw roll) 0 0 90" ---> the wall moves left (!?)i can't make it move to the right! Either its a bug in the beta. Or more likely its me who is stupid again.
Change it to 270
It did not solve the problem 
StGinger wrote:
Move Direction (pitch yaw roll) 0 0 270" ---> the wall moves leftIt did not solve the problem
Try other numbers 180, 360
But for the func_door I think theres a property for how much it should stick out or something.
Doors just can fully open or fully close. You could make them stop between the points but that is a bit more complicated by changing the speed and toggle the door so it applies the new speed.