Portal info behind walls.

Posted Oct 16, 2011
Is there somebody who now to hide portals behind the walls?

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Posted Oct 16, 2011
Replied 7 hours later
Type in console:
portal_draw_ghosting 0
Posted Oct 16, 2011
Replied 57 minutes later
Tank you!
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1,053 Posts
Posted Oct 16, 2011
Replied 6 hours later
also, just so you know. Google is a great way to help yourself too. I'm not trying to be an ass here. but i found the answer on my very first google search
"portal 2 see portals through walls"

and, just out of curiosity; Why would you want to hide them? I admit they are a bit weird seeing them the first few times (when you've played as much Portal 1 as me) but... curious why you'd want to hide them? :smile:

Posted Oct 16, 2011
Replied 4 hours later
Maybe he want to take a screen-shot without any hints to place portals? Also, prop_portal(s) don't show "ghosting." I know you probably don't need to know that, but I had to throw that out.
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1,053 Posts
Posted Oct 17, 2011
Replied 1 hour later
i didn't ask why MasterLagger may not want ghosting portals. I can already figure out reasons why someone wouldn't. I asked why HE wanted to turn it off.
Posted Oct 17, 2011
Replied 6 hours later
Why shoot portals if you're just taking screenshots, Masterlagger?
Posted Oct 17, 2011
Replied 3 hours later

Vordwann wrote:
Why shoot portals if you're just taking screenshots, Masterlagger?

To take pictures in certain areas, of course portals wouldn't be necessary if the person knew the noclip cheat. It's what I did before using noclip and crosshair 0 to take pictures.

rellikpd wrote:
i didn't ask why MasterLagger may not want ghosting portals. I can already figure out reasons why someone wouldn't. I asked why HE wanted to turn it off.

I was just throwing an idea out since Cybermaxke didn't post anything back yet.

Posted Oct 17, 2011
Replied 59 minutes later
I can't post someting back if I am not online.
Posted Oct 17, 2011
Replied 5 hours later
why not do cl_drawhud 0 and r_drawviewmodel 0 instead to get rid of the portal gun as well?
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Posted Oct 17, 2011
Replied 3 minutes later

Vordwann wrote:
why not do cl_drawhud 0 and r_drawviewmodel 0 instead to get rid of the portal gun as well?

Didn't know those either. Nice to know though.