Crash!

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Mr. P. Kiwi
97 Posts
Posted Oct 16, 2011
I'm having a problem in which for some reason the map crashes every time in the exact same place. If anyone is willing to help me figure out why I will be more than happy to send them the .vmf file of my map.

So please, help me help you help us all!

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Skotty
671 Posts
Posted Oct 16, 2011
Replied 5 hours later
How crashes it? Game freezes or game crashes?
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Mr. P. Kiwi
97 Posts
Posted Oct 17, 2011
Replied 5 hours later
The game freezes.
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ChickenMobile
2,460 Posts
Posted Oct 17, 2011
Replied 13 minutes later
What is in that spot/what events are triggered? You gotta give more information of your problem before asking for help.
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Mr. P. Kiwi
97 Posts
Posted Oct 17, 2011
Replied 11 minutes later
I know I should give you guys/lasses more information, but I don't want everyone to get a hold of my map before it's released... For now iWork925 is taking a look at it, but are there any common mistakes that can cause a crash you know of?
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ChickenMobile
2,460 Posts
Posted Oct 17, 2011
Replied 1 hour later
killing the player using the 'kill' input (instead of using a trigger_hurt)?
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iWork925
1,080 Posts
Posted Oct 17, 2011
Replied 33 minutes later
SOLVED!
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MasterLagger
1,695 Posts
Posted Oct 17, 2011
Replied 11 hours later
So, what was wrong with it? Two logic_autos? Forcing a turret into a prop_dynamic? The file name being too long?
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Skotty
671 Posts
Posted Oct 17, 2011
Replied 1 hour later

MasterLagger wrote:
Two logic_autos?

Whats wrong about 2 logic_autos?

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iWork925
1,080 Posts
Posted Oct 17, 2011
Replied 2 hours later

Skotty wrote:
MasterLagger wrote:

Two logic_autos?

Whats wrong about 2 logic_autos?

Yeah? But no that wasnt it. Had something to do with the airlock instance that comes with the SDK. I swapped that out for the one the didnt release and voila!

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Marise
249 Posts
Posted Oct 18, 2011
Replied 17 hours later
Is there, in fact, something problematic about using two logic_autos? I have never had trouble with putting two or more in my maps.
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MasterLagger
1,695 Posts
Posted Oct 18, 2011
Replied 1 hour later
I guess it depends, when I made my first Aperture Aquatic Testing Center, I was having crashing issues (I made a topic about it) and solve it by getting rid of a logic_auto and logic_relay for spawning a companion cube.
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Skotty
671 Posts
Posted Oct 18, 2011
Replied 8 minutes later
Seems like it was your fault. If you are using instances, you may have more than 10 logic_autos,
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MasterLagger
1,695 Posts
Posted Oct 18, 2011
Replied 1 hour later
It wasn't an instance. There were only 2 logic_auto's (in the whole map).
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iWork925
1,080 Posts
Posted Oct 18, 2011
Replied 1 hour later
I dont see the problem. I just tried it with 10 this morning. Worked fine. I usally compress everything to one logic auto when I finish mapping.