Authoring Tools memory consumption
I have decreased the number of undos, and my draw distance is set to very low. However the program is laggy, and starts eventually to become unresponsive. I don't know if it's some kind of memory leak, since the Portal 1 SDK works well and both games run smoothly.
The question is, what can I do to improve the performance of Authoring Tools?
Compiling will take less resources if you lower quality - set RAD and VIS to fast, disable HDR.
dinnesch wrote:
Judging from the warning you said you're getting, you run Windows XP? If yes, look here for a guide on how to increase your pagefile(virtual memory) size. If I guessed your OS wrongly, google is your friendCompiling will take less resources if you lower quality - set RAD and VIS to fast, disable HDR.
I guess you got me wrong. I don't want to increase the pagefile (the size is now optimal) or buy more ram (DDR1 is so slow that it would be insane to buy it more than 1gb since Socket 939 isn't so fast that the processor could efficiently handle more than 1gb of it). I meant that if there's something that you can do software-side.
Also, compiling time isn't a problem, just that the system starts to ignore the memory commands after increasing pagefile size.
JakeeeD wrote:
I guess you got me wrong. I don't want to increase the pagefile (the size is now optimal) or buy more ram (DDR1 is so slow that it would be insane to buy it more than 1gb since Socket 939 isn't so fast that the processor could efficiently handle more than 1gb of it). I meant that if there's something that you can do software-side.Also, compiling time isn't a problem, just that the system starts to ignore the memory commands after increasing pagefile size.
Your pagefile size is clearly not optimal for running heavy programs like Hammer. If you get the 'increasing pagefile size' warning it means you exceeded your currently set amount, and Windows temporarily expands it to prevent a crash and that can greatly slow down your computer. Just set it higher(like 2-4GB), restart your computer and it will likely work better.
Of course a big pagefile is slower than a lot of RAM, but I think it's about the best improvement to make 'software-side' with only 1GB of RAM...
It's strange, since technically the programs are pretty much the same (SDK Hammer and Portal 2 Hammer), and the SDK Hammer works just fine.
I recently upgraded from 3GB mem -> 6GB, and it made a big different using hammer.
It uses alot of memory, 1GB just for hammer, and then the compiling progs use lots also on top of that, depending on your map size and usage.
Rob.
No Hammer lag or long Portal 2 loading screens.
Thanks guys.
JakeeeD wrote:
I was frustrated and increased the pagefile size to 3gb. Zoooooom.
That took some time for you to change it xD. I think my page file takes around a 1/6 of my terrabyte drive. 
Not like I need all of it though...
chickenmobile wrote:
JakeeeD wrote:I was frustrated and increased the pagefile size to 3gb. Zoooooom.
That took some time for you to change it xD. I think my page file takes around a 1/6 of my terrabyte drive.
Not like I need all of it though...
The so-called recommendation is 1,5*RAM, so it's pretty unbalanced now. I don't think it does matter since my memory usage normally doesn't go over RAM to the pagefile, Hammer is an exception.
I just don't get it, it didn't do this a couple months ago when the P2AT first came out.
Edit: Oh, and I just tested the old right click drag camera movement and it's jerky too. Its seems to want to move the camera a minimum of like 128 units or so. It's almost worth it just to map it in SDK and port it over.
As previously stated in this thread:
1) Upgrade RAM / pagefile.
2) Consider better GFX card.
3) Lower these settings:


It's very wonderful to work with this setup.
To me.
Qmaster wrote:
...SDK's hammer runs fine, and so does alien swarm's, and L4D2's hammer just like JakeeeD said. It's only in Portal 2 Authoring Tools that hammer seems to keep hogging my memory. It's like it never frees up memory on map file close, which is okay for the model browser but really, I mean come on!
If portal 2 sdk is giving you problems: why don't you map your portal 2 maps in the alien swarm sdk?
lpfreaky90 wrote:
Qmaster wrote:...SDK's hammer runs fine, and so does alien swarm's, and L4D2's hammer just like JakeeeD said. It's only in Portal 2 Authoring Tools that hammer seems to keep hogging my memory. It's like it never frees up memory on map file close, which is okay for the model browser but really, I mean come on!
If portal 2 sdk is giving you problems: why don't you map your portal 2 maps in the alien swarm sdk?
I recommend that, as I got everything fully working today, it's really more fun to map with bigger draw distance than 200 ; >

I always had enough ram for the actual windows and progs to handle it. 6 year ago 2GB was enough, till 2 year ago 4 was enough, and I upgraded to 8GB 1 year ago and it will be far enough for everything, all game and editing and such, and preserves HDDs.