Halloween is coming...
I'm currently testing with... well, I won't spoil it. 
iWork925 wrote:
Alot of misaligned textures is kinda scary.
Like a deformed test chamber or are you being a wiseguy?
iWork925 wrote:
Alot of misaligned textures is kinda scary.
That would make me scream for at least 10 hours!
MasterLagger wrote:
iWork925 wrote:Alot of misaligned textures is kinda scary.
Like a deformed test chamber or are you being a wiseguy?
Are those the only choices?
Then voices, coming out of nowhere...
Stuff like eyes popping up and disappearing again...
Make a normal test chamber where you get in and suddenly something goes wrong and all light goes out... And somebody is being released... What if glados and wheatley Found together to get rid of you?
Search "female" or "male" in the model browser... Maybe you can use Them. Maybe there is a mad scientist somewhere in the map?
EDIT: And the env_fire! Fire is always scary! make the fire come out of nothing, with no other purpose than lighting your way... 
Actually you gave me ideas... I will be starting too... Where are you putting a map like that?
beecake wrote:
Darkness... If you have played amnesia, you know what i mean... NOT totalt darkness. The player may just not have a chance to see the whole level at once...
Then voices, coming out of nowhere...
Stuff like eyes popping up and disappearing again...Make a normal test chamber where you get in and suddenly something goes wrong and all light goes out... And somebody is being released... What if glados and wheatley Found together to get rid of you?
Search "female" or "male" in the model browser... Maybe you can use Them. Maybe there is a mad scientist somewhere in the map?
EDIT: And the env_fire! Fire is always scary! make the fire come out of nothing, with no other purpose than lighting your way...
Actually you gave me ideas... I will be starting too... Where are you putting a map like that?
That sounds cool, I'd play a map like that.
Marise wrote:
The idea of using fire to light your way could be cool. If you could make some kind of torch the player carries around, which sometimes needs to be set down in order to complete parts of the test. It would have to light the immediate area pretty well, to avoid frustration, but it could leave the rest of the map dark.
Maybe you have to carry around the partially incinerated companion cube from Portal 1?
A map with the saw theme
Marise wrote:
The idea of using fire to light your way could be cool. If you could make some kind of torch the player carries around, which sometimes needs to be set down in order to complete parts of the test. It would have to light the immediate area pretty well, to avoid frustration, but it could leave the rest of the map dark.
In form of a burning cube maybe? I will find out... The level won't be as much test... more like... a thinking part. Is it too much if the map requires an iPhone?
beecake wrote:
Is it too much if the map requires an iPhone?
Absolutely too much. Remember the person downloading the map shouldn't need anything more than the game Portal 2.
MasterLagger wrote:
beecake wrote:Is it too much if the map requires an iPhone?
Absolutely too much. Remember the person downloading the map shouldn't need anything more than the game Portal 2.
Haha yes i thought so too
the iPhone thing could just be a bonus
cl_blurpasses 1
These console commands enable motion blur, used in hl2
spongylover123 wrote:
mat_motion_blur 1
cl_blurpasses 1These console commands enable motion blur, used in hl2
Is it possible to make a trigger toggle these commands?
You can add camera blur with the logic_playerproxy entity.
Add that to your map, and then you can use a trigger or something to set the property of that entity 'SetMotionBlurAmount' to a value. A value of 10 is a good amount...
Rob.