underground example

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Hzamd
61 Posts
Posted Oct 24, 2011
does anybody can help me ? :notworthy:
I'd like to make an underground map but it is too "messy"
Do you have an underground testchamber with the vmf included ?
A playground will be okay, I don't ask any puzzles, Just with the sphere, textures, catwalks, elevators or anytihng else would be great :notworthy:
thanks in advance
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dinnesch
105 Posts
Posted Oct 24, 2011
Replied 1 hour later
Valve included a sample underground map in sdk_content/maps: sp_a3_speed_ramp

But alright, it took me hours to get the elevator/fog working perfectly, so being the nice guy I am I made you a 'base' map with:
- sphere
- elevator
- fog set up(put in lights)
- toxic at bottom

download (right click>save)

Now just start making something yourself, dozens of good tutorials out there.

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Hzamd
61 Posts
Posted Oct 24, 2011
Replied 14 minutes later
Thanks !
I saw the tutorials, but it could be better explained, lot of totos are missing
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Rubrica
305 Posts
Posted Oct 24, 2011
Replied 1 hour later

Hzamd wrote:
lot of totos are missing

Evidently, they got caught up in the hurricane.

...sorry, had to. On a slightly more relevant note, though, look up a program called BSPSource; it will let you decompile the game's official maps, which might be useful if you want to study how Valve did some of the things in their underground maps.

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Hzamd
61 Posts
Posted Oct 24, 2011
Replied 2 hours later
Thanks
I heard there was a decompiler but forgot the name.