underground example
Posted Oct 24, 2011
does anybody can help me ?
I'd like to make an underground map but it is too "messy"
Do you have an underground testchamber with the vmf included ?
A playground will be okay, I don't ask any puzzles, Just with the sphere, textures, catwalks, elevators or anytihng else would be great
thanks in advance
I'd like to make an underground map but it is too "messy"
Do you have an underground testchamber with the vmf included ?
A playground will be okay, I don't ask any puzzles, Just with the sphere, textures, catwalks, elevators or anytihng else would be great
thanks in advance
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Posted Oct 24, 2011
Replied
1 hour
later
Valve included a sample underground map in sdk_content/maps: sp_a3_speed_ramp
But alright, it took me hours to get the elevator/fog working perfectly, so being the nice guy I am I made you a 'base' map with:
- sphere
- elevator
- fog set up(put in lights)
- toxic at bottom
download (right click>save)
Now just start making something yourself, dozens of good tutorials out there.
Posted Oct 24, 2011
Replied
14 minutes
later
Thanks !
I saw the tutorials, but it could be better explained, lot of totos are missing
I saw the tutorials, but it could be better explained, lot of totos are missing
Posted Oct 24, 2011
Replied
1 hour
later
Hzamd wrote:
lot of totos are missing
Evidently, they got caught up in the hurricane.
...sorry, had to. On a slightly more relevant note, though, look up a program called BSPSource; it will let you decompile the game's official maps, which might be useful if you want to study how Valve did some of the things in their underground maps.
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Posted Oct 24, 2011
Replied
2 hours
later
Thanks
I heard there was a decompiler but forgot the name.
I heard there was a decompiler but forgot the name.