One of the best mods for Portal 2 that I've so far played. Here's my feedback, long and filled with spoilers:
I agree with Tonytony.
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The gravity/Escher thing was disorientating and confusing, and I did not think that it contributed to the level.
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Final test chamber:
a) There is no introduction to elements such that the player learns. I don't recall any test chamber in Portal 1 or 2 in which the pools of water were not toxic. In Portal 2 we are taught that >puddles< of water on the ground are >not< toxic because we fall into those puddles and do not die -- there was no way for the player to avoid the puddles.
When I first entered the level, I spent a >lot< of time trying to figure out how to get across what I've been taught is toxic water. When, out of desperation, I tried to jump it and then did >not< die, I was sort of mad. Somewhere you should have a non-toxic pool into which one falls or is pushed into so that one learns that not all pools are toxic.
b) Same thing for the glass ceiling. Nowhere are we taught that we can manipulate the environment in that way; we have been taught that glass can be broken by flinging something through portals but not by simply touching it with an object. I only learned that by reading one of the prior hints in this thread. Again, I was peeved to find out that it was even possible to do that. Maybe placing a glass wall that breaks as the ball is >carried< would provide the learning experience.
c) Maybe this is a glitch... In the final hall at the exit door before the elevator, I put a portal on the wall and another portal on one of the platforms far below. Then, grabbing the ball, I jumped through the portal far below me. I expected to fly across the toxic pool and hit the far door. However, I landed in the pool. This seems like a glitch. At the speed I should have had, I should have flown straight down that hallway and smacked against the exit door. I tried again and it worked, so maybe it's just me.
I did enjoy the mod though. It was good that you didn't rely on split-second timing, pixel-perfect jumps, or things like re-portalling (which Valve removed) or bunny hopping.




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