Bomb_dropper

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beecake
484 Posts
Posted Oct 25, 2011
yes i know somebody already posted a topic about bomb droppers.

I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...

It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.

Could somebody upload the file here? That would be very helpful

(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)

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reepblue
894 Posts
Posted Oct 25, 2011
Replied 3 minutes later

beecake wrote:
yes i know somebody already posted a topic about bomb droppers.

I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...

It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.

Could somebody upload the file here? That would be very helpful

(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)

You can use a logic_timer to spawn the bombs via point_template.

Start there...

At first, I thought you were talking about the paint bomb.

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beecake
484 Posts
Posted Oct 25, 2011
Replied 10 minutes later

reepblue wrote:
beecake wrote:

yes i know somebody already posted a topic about bomb droppers.

I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...

It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.

Could somebody upload the file here? That would be very helpful

(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)

You can use a logic_timer to spawn the bombs via point_template.

Start there...

I will try... Can you show me how the settings of the point_template shoud be?

reepblue wrote:
At first, I thought you were talking about the paint bomb.

Woops :wink: I should have been more specific

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Rubrica
305 Posts
Posted Oct 25, 2011
Replied 3 minutes later
Alternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.
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reepblue
894 Posts
Posted Oct 25, 2011
Replied 3 minutes later

beecake wrote:
I will try... Can you show me how the settings of the point_template shoud be?

It should be self explanatory once you look at the entity. If you need help, check the VDC.

Rubrica wrote:
Alternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.

Yeah, you can do that too, but if you want it like the a4 bomb droppers, you can have a bomb spawn every 2 secs, and disable the timer, on a switch. It really depends on the puzzle.

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beecake
484 Posts
Posted Oct 25, 2011
Replied 1 minute later

reepblue wrote:
Rubrica wrote:

Alternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.

Yeah, you can do that too, but if you want it like the a4 bomb droppers, you can have a bomb spawn every 2 secs, and disable the timer, on a switch. It really depends on the puzzle.

You are right :wink: It has to be ON all the time... i think
EDIT: Ok it should NOT!
But it works! Thank you!!!

Edit: what if i want to make an animation with Bombs falling down a tube? then i have to make a copy of the bomb_dropper and let it drop inside a tube?

But how do i make it stop making a noise om explode?

Trigger multiple?
OnStartTouch; !activator; kill ?