npc disable motion
Posted Oct 22, 2011
you know, it's possible only for prop_physiscs and func_physbox, but I wonder if a script would do the trick, thanks to the function "setvelocity".
I want to block something in mid air, but without using other known and impratical tecniques (ex. trigger_vphysics)
I want to block something in mid air, but without using other known and impratical tecniques (ex. trigger_vphysics)
Have you tested it before?
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Posted Oct 22, 2011
Replied
10 hours
later
You're asking that if you can disable motion in mid-air?
2 questions, what do you want to do it with, and
What script do you want to edit?
2 questions, what do you want to do it with, and
What script do you want to edit?
Posted Oct 27, 2011
Replied
4 days
later
Yup, in mid-air (a turret for example).
I'm going to write my script but I'm away from my pc so can't test it right now.
I'm going to write my script but I'm away from my pc so can't test it right now.
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Posted Oct 27, 2011
Replied
2 hours
later
Isn't there a disable motion output for turrets?