Repeat timer
I guess i should ude logic_timer... Bit how do i repeat a trigger to trigger the timer at an excact moment?
spongylover123 wrote:
They have a reset timer output
Yes an output but do i Then have to make a lot of outputs and logic_relays?
So do you want when it is counting to activate the element and when it is finished deactivate it?
You can have the same effect by creating a button (with no fast reset that plays the timed sound AND the delayreset value is set to the amount of time you want it to count) which activates a prop_indicator_panel that 'is timed'.
To activate your event use the button's 'OnPressed' input and to de-activate it use the 'OnButtonReset' input.
The button-timer is the way you should be setting up timed test elements.
MasterLagger wrote:
Do you want the timer to loop (repeat) by itself?
Yes excactly! I want it too refire everytime its done counting and on every time its counted 15 seconds it should make fx. A prop_tractor_beam reverse. And then on next timer the tractor_beam should go back normal. and repeat this again and again in the whole level
Maybe i could loop it between to elements?
Logic_timer: ontime; button; press
Ontime; element; reverse
Button: onpressee; logic_timer; refiretimer
Rubrica wrote:
Create a logic_branch with output of 'OnTrue, funnel, SetLinearForce, 500' (change the later to whatever you want) and 'OnFalse, funnel, SetLinearForce, -500'. Then, add an output to the timer; 'OnTimer, logicbranch, ToggleTest'. That should alternate between forwards and backwards for the funnel, I think.
Nice
Thank you all for your comments
I will look at the ideas