carving/cutting/clipping question
Basically I cut a square hole the size of the circle I want to cut, then I make some temporary circular brushes the same size as the whole I want to cut out, and place them in the same location as the whole, back a bit so they're not inside the brush. Then I go about making new brushes, and vertex-manipulate them so their points are on the points of the reference brush(s). I hope that makes sense, I'm at work at the moment, so my mind is all over the place atm
It doesn't cause any problems with undo, because you're only doing 4 points at a time.
[edit] Also it means you only have to do a quarter, then copy paste and flip 
I'll know better next time 
(I've seen 1 although, carving with circles isn't something I would do.
And sometimes I try to carve something, it only carves a piece of it.)
I mostly use carving to make simple hallways, like in the UT editor, I make a big block, and carve the map out of that, I think it's much easier then laying down wall by wall, or removing all the walls you get with 'hollow'.
So what should I do and what shouldn't I do? I don't want errors in my map...
Bulska wrote:
I mostly use carving to make simple hallways, like in the UT editor, I make a big block, and carve the map out of that, I think it's much easier then laying down wall by wall, or removing all the walls you get with 'hollow'.

I did, read every single response I have made in this thread.
Basically what you are doing is raping the compiler tools. I could go on and on, but thankfully other people already have:
http://developer.valvesoftware.com/wiki ... eometry%29
http://developer.valvesoftware.com/wiki ... pile_Times
There could be entire books written on the subject, but what it basically comes down to is that you should build your map brush-by-brush rather than using Carve, until you can understand how the engine works and thinks.
Also, I don't use the giant box method. If I want a room, I make 1 big cube, then hollow it out with hollow tool (wall thickness: 64)
Then for another room, the same.
Then for a hallway between the 2 rooms, I make a (example) 348x384x1024 block which doesn't intersect with any of the other brushes. Then I make another block, 256x256x1152, and carve trough the block I made earlier to make a hallway.
So, that's only rectangular blocks.
On a side note, I give all surfaces you cannot see, nodraw texture.
EDIT;
whats clip anyways.
cutting...
lol
ty, will use that and avoid carving, but carving is usefull in some cases in my eyes.