Other purposes of pneumatic diversity vent

Avatar
beecake
484 Posts
Posted Nov 09, 2011
As the titles says. Is there any
Other way to use a diversity vent in a puzzle. I can't imagine anything but maybe you can?
Advertisement
Registered users don’t see ads! Register now!
Avatar
Spam Nugget
492 Posts
Posted Nov 09, 2011
Replied 9 minutes later
Check out HMW's Try Anything Twice. Theres a really cool use of diversity vents at one point. Im sure theres plenty of intersting uses for them, but they are something that is hard to get right.
Avatar
spongylover123
944 Posts
Posted Nov 09, 2011
Replied 1 hour later
Substitute for an elevator
Avatar
Lpfreaky90
2,842 Posts
Posted Nov 09, 2011
Replied 7 minutes later
You can transport players and drop them out of cube dispensers...
(check my wip_3 map :wink:)
Avatar
spongylover123
944 Posts
Posted Nov 09, 2011
Replied 3 minutes later

lpfreaky90 wrote:
You can transport players and drop them out of cube dispensers...
(check my wip_3 map :wink:)

It is also used in escape_001 or test_chmb_a_14

Avatar
beecake
484 Posts
Posted Nov 10, 2011
Replied 10 hours later

Spam Nugget wrote:
Check out HMW's Try Anything Twice. Theres a really cool use of diversity vents at one point. Im sure theres plenty of intersting uses for them, but they are something that is hard to get right.

Could you show me some pictures or just tell me? I do not own Portal 1. Only Portal 2.

Thank you for the other ideas too!

Avatar
Skotty
671 Posts
Posted Nov 10, 2011
Replied 8 hours later
You can transport gel blobs through vents. I made some instances for Vent entraces and exits for this, because they need some triggers.
Avatar
baca25
342 Posts
Posted Nov 10, 2011
Replied 49 minutes later
In my map Lost in Transition, I used them kind of like a catapult; however, it was hard to get the player around the turns, was pretty buggy, and lagged the orange player.
Avatar
Rand0mNumbers
76 Posts
Posted Nov 13, 2011
Replied 2 days later
I used it as a track for launching weighted spheres in a pinball map and as a method of fast travel to the exit.
Advertisement
Registered users don’t see ads! Register now!
Avatar
Mr. P. Kiwi
97 Posts
Posted Nov 14, 2011
Replied 10 hours later
I took the liberty to make them suck everything: cubes, gel, the player, etc. And I use the vents as a multipurpose element. Check Diversity Gels (in my signature) or when I'll finish it a new map I'm working on called Hypobaric Function, that improves upon Diversity Gels in co-op mode.
I think making it suck the player as well creates a much more realistic feel, and remember we don't have these in Portal because valve couldn't explain why the player didn't get suck.
If you need I created an instance of the tube ride from the new DLC to capture the feeling of going through pipes.