Nem's Tools Batch Compiler
For those not knowing, check it out here: http://nemesis.thewavelength.net/index.php?p=3
I pointed the vbsp and such to <steam dir>\SteamApps\<my username>\sourcesdk\bin\orangebox\bin\vbsp.exe
And I used the spec "Source Tools Normal" as a base for my batch preset. In the setup menu, under the Variables tab, there's the options of "Binroot" and "Valve Project"... should those be filled out?
Post up what Nem's exports into the batch file, you probably have a setting wrong or some parameter you don't need.
Maybe it will, but I dont feel like messing around with it when hammer compiles just fine when I havent done something stupid like carving with circular brushes.
Quote:
@echo off
echo ###################################################
echo # Batch Compiler #
echo ###################################################
echo ###################################################
echo # Please report bugs to: [email protected] #
echo ###################################################
echo.
echo Written At: 11/21/2007 10:04 PM
echo BC Version: 3.1.2.0
echo.
"\SteamApps\\sourcesdk\bin\orangebox\bin\vbsp.exe" "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7"
if ERRORLEVEL 1 goto failed
"\SteamApps\\sourcesdk\bin\orangebox\bin\vvis.exe" "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7"
if ERRORLEVEL 1 goto failed
"\SteamApps\\sourcesdk\bin\orangebox\bin\vrad.exe" "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7"
if ERRORLEVEL 1 goto failed
if not exist "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7.bsp" goto nocopybsp
copy "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7.bsp" "\SteamApps\\portal\portal\maps"
echo IntLvl2_7.bsp copied to \SteamApps\\portal\portal\maps.
:nocopybspgoto succeeded
:failed
echo.
echo There was a problem compiling your map, check your IntLvl2_7.log file for errors.
:succeeded
echo.
if exist "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7.log" "C:\WINDOWS\system32\notepad.exe" "\SteamApps\\sourcesdk_content\portal\mapsrc\IntLvl2_7.log"
Things like
Material not found!: CONCRETE/CONCRETE_MODULAR_WALL001_GRADIENT00
material "metal/metalwall048b" not found.
Error loading studio model "models/props/portal_cleanser_1.mdl"!
Error loading studio model "models/props/door_01_frame_reference.mdl"!
There was a huge list of all the portal-related textures and models.
All of which were before the line: "fixing up env_cubemap materials on brush sides..."
Starts with
materialPath: <steam directory>\steamapps\the_interitus\half-life 2\hl2\materials
Loading <steam directory>\SteamApps\the_interitus\sourcesdk_content\portal\mapsrc\IntLvl2_7.vmf
Now it compiles properly.
