Portal-able func_door
Posted Nov 13, 2011
A want a to have a brush go down (out pf player view) and then activate a template to spawn a turret on it. Then it goes back up into the player view. You have to place a portal on the func_door to kill the turret... How? It wont let me place a portal on it even though it is the right texture
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Posted Nov 13, 2011
Replied
49 minutes
later
Maybe the func_door can't take portals. Actually, are you trying to place the portal while the door is moving? If so, you'll need to set sv_allow_mobile_portals 1.
If that doesn't work, you could try func_movelinear or creating an invisible brush with the "nodraw portalable" texture, parenting it to the door, and setting sv_allow_mobile_portals to 1.
Posted Nov 13, 2011
Replied
6 minutes
later
You can definitely shoot portsls on func_brushes. So just make the current moving entity invisible and parent a func_brush to it.
Posted Nov 13, 2011
Replied
13 minutes
later
BrainstoneX wrote:
You can definitely shoot portals on func_brushes. So just make the current moving entity invisible and parent a func_brush to it.
Thats a very good idea!
Rand0mNumbers wrote:
Actually, are you trying to place the portal while the door is moving?
No... When the doors is moving it will get out of the player view and you wont be able to place a portal on it...
Edit: it works! Awesome!
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Posted Nov 14, 2011
Replied
21 hours
later
there's a tools texture called 'nodrawportalable' or similar.
It's invisible in-game, but allows portals. Try making a func_brush sticking out a few units in front of your door, and parent that.