Too many light styles on a face
Quote:
However, the system can be overloaded if you try to make it handle a large number of overlapping named lights (since the number of pages needed increases exponentially). When this happens performance can be harmed and you may well see lighting anomalies.VRAD attempts to avoid this with its hard-coded limits of two switchable lights affecting a brush face and 32 pages in total. More than this causes VRAD to throw a warning such as "Too many light styles on a face" and refuse to compute the lightmaps for those lights; this will make those areas appear as if they are not lit. You can help too by giving lights that will always change state at the same time a shared targetname, which makes VRAD merge their pages together.
Your answer is in bold. It's probably not that much of a problem in well-lit rooms.
BOB74j wrote:
From the VDC's page on naming lights:
Quote:However, the system can be overloaded if you try to make it handle a large number of overlapping named lights (since the number of pages needed increases exponentially). When this happens performance can be harmed and you may well see lighting anomalies.
VRAD attempts to avoid this with its hard-coded limits of two switchable lights affecting a brush face and 32 pages in total. More than this causes VRAD to throw a warning such as "Too many light styles on a face" and refuse to compute the lightmaps for those lights; this will make those areas appear as if they are not lit. You can help too by giving lights that will always change state at the same time a shared targetname, which makes VRAD merge their pages together.
Your answer is in bold. It's probably not that much of a problem in well-lit rooms.
Keep in mind that the VDC is run by the community and the information there may be outdated or incorrect. I often have faces with this error, but they always work perfectly in-game. This is possibly a remnant from an older version of Source.