Faraway wall light problem (Solved)

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beecake
484 Posts
Posted Nov 18, 2011
Yea so i have a big room. Big because of the theme. And i like the theme of it. Now the back wall is made by 4 wide brushes. but one of them are prelighted when i enter the room.

img

How do i fix this bug? I've been searcing with no luck...

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Brainstone
401 Posts
Posted Nov 18, 2011
Replied 9 minutes later
I'd bet many cookies, that you used a vertex texture for this wall, ser.
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beecake
484 Posts
Posted Nov 18, 2011
Replied 43 minutes later

BrainstoneX wrote:
I'd bet many cookies, that you used a vertex texture for this wall, ser.

Dammit yes! I did that once and now I did it again... Why did they even make the vertex texture

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Brainstone
401 Posts
Posted Nov 19, 2011
Replied 18 hours later

I also used them once and didn't know why they were there. To just quote chickenmobile:

Quote:
VertexLitGeneric are textures that are placed on models so they can inherit light from their origin in the world. When you put this on a world brush they will inherit the players' light origin and look completely unnatural.