how do i make trees and bushes?
Double click it.
Chose World model, then browse.
Type in "foliage" or "tree" into the search field.
Select the preferred model.
(Place an "env_wind" in your map.)
BrainstoneX wrote:
create the entity prop_static/prop_dynamic (doesn't matter) ...
DOES matter, some props aren't drawn if being in static or dynamic.
PS.
'prop_static' < Doesn't move so its static(obvious)
'prop_dynamic' < Animates and able to parent to brushes or other models.
Pitk?korva wrote:
BrainstoneX wrote:create the entity prop_static/prop_dynamic (doesn't matter) ...
DOES matter, some props aren't drawn if being in static or dynamic.
PS.
'prop_static' < Doesn't move so its static(obvious)
'prop_dynamic' < Animates and able to parent to brushes or other models.
Also, prop_dynamics are more expensive, performance wise than prop_statics.
So where possible, you should always use prop_statics.
See here: https://developer.valvesoftware.com/wiki/Prop_Types_Overview
Rob.
You're all right of course. But what i wanted to say is that it doesn't matter for him. All kind of foliage can be dynamic or static. I knew the things you added, I just didn't want to write that much.
So, thank you or correction 