invisible solid surfices!
Posted Nov 22, 2011
Is there some way to make an invisible surface solid, lika a vphysics or something, and make it impassible for portals as well?
Registered users don’t see ads!
Register now!
Posted Nov 22, 2011
Replied
18 minutes
later
StGinger wrote:
Is there some way to make an invisible surface solid, lika a vphysics or something, and make it impassible for portals as well?
Yes. It's called the invisible texture.
Posted Nov 22, 2011
Replied
1 minutes
later
But then portals can pass through it
Posted Nov 22, 2011
Replied
27 minutes
later
I'm not sure if this will work for portal shots, but try the block bullets texture.
Posted Nov 22, 2011
Replied
4 hours
later
Try a player clip
Posted Nov 22, 2011
Replied
17 minutes
later
SOLVED!
I have had this problem before. The ONLY way this will work is to make a func_brush, texture it with like a metal wall or something unportable, then set the RenderMode in properties to 'Dont Render'. Easy.
Posted Nov 23, 2011
Replied
13 hours
later
Sure this is the only way? What about the nodraw texture?
Registered users don’t see ads!
Register now!
Posted Nov 23, 2011
Replied
5 hours
later
Yes, that would work fine, but you do have to make a func_brush out of it, otherwise it will be a solid (visibility blocking) wall, and things behind it may become invisible.
And make sure you use the no-portal version of nodraw, otherwise you'll have portals mysteriously suspended in mid-air, which is absolutely terrifying!
(But obviously not paranormal in any meaningful way.)