invisible solid surfices!

Avatar
StGinger
49 Posts
Posted Nov 22, 2011
Is there some way to make an invisible surface solid, lika a vphysics or something, and make it impassible for portals as well?
Advertisement
Registered users don’t see ads! Register now!
Avatar
Nyskrte
125 Posts
Posted Nov 22, 2011
Replied 18 minutes later

StGinger wrote:
Is there some way to make an invisible surface solid, lika a vphysics or something, and make it impassible for portals as well?

Yes. It's called the invisible texture.

Avatar
StGinger
49 Posts
Posted Nov 22, 2011
Replied 1 minutes later
But then portals can pass through it
Avatar
Brainstatic
219 Posts
Posted Nov 22, 2011
Replied 27 minutes later
I'm not sure if this will work for portal shots, but try the block bullets texture.
Avatar
spongylover123
944 Posts
Posted Nov 22, 2011
Replied 4 hours later
Try a player clip
Avatar
iWork925
1,080 Posts
Posted Nov 22, 2011
Replied 17 minutes later
SOLVED!

I have had this problem before. The ONLY way this will work is to make a func_brush, texture it with like a metal wall or something unportable, then set the RenderMode in properties to 'Dont Render'. Easy.

Avatar
Brainstone
401 Posts
Posted Nov 23, 2011
Replied 13 hours later
Sure this is the only way? What about the nodraw texture?
Advertisement
Registered users don’t see ads! Register now!
Avatar
HMW
806 Posts
Posted Nov 23, 2011
Replied 5 hours later
Yes, that would work fine, but you do have to make a func_brush out of it, otherwise it will be a solid (visibility blocking) wall, and things behind it may become invisible.

And make sure you use the no-portal version of nodraw, otherwise you'll have portals mysteriously suspended in mid-air, which is absolutely terrifying!
(But obviously not paranormal in any meaningful way.)