Horizont in skybox

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ChickenMobile
2,460 Posts
Posted Nov 24, 2011
Replied 12 hours later
Idolon. Nacimota explains to use the clip tool, not to carve. Briefly explaining that carve should only be used on simple geometry.
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Spam Nugget
492 Posts
Posted Nov 24, 2011
Replied 1 hour later
Interesting read, though. Maybe someone should reprogram the carve tool to follow that algorithm.
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Idolon
417 Posts
Posted Nov 24, 2011
Replied 3 hours later

Nacimota wrote:
...the carve tool remains a useful technique for quickly creating rectangular holes in a brush and shouldn't be discarded from your mapping arsenal.

I just automatically point someone towards that article when they say "NEVER CARVE OR JESUS WILL KILL LOTS OF KITTENS WITH SAWBLADES RAVENHOLM STYLE," because while you can definitely live without carving, you shouldn't just disregard the tool altogether.

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Another Bad Pun
516 Posts
Posted Nov 24, 2011
Replied 16 minutes later

beecake wrote:
Skotty wrote:

The fog settings in the skybox camera are not scaled. If you write 5000 in there, it will be really 5000 units in Portal, but your skybox content will get scaled.

So is there anything i can do?

:notwant:

Another Bad Pun wrote:
Fog Start: 100.0
Fog End: 20000.0

Try these settings for the sky_camera. If it doesn't look right, try something similar. Maybe take the real level fog settings and multiply them for the 3d skybox. Using a different color may work too.

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beecake
484 Posts
Posted Nov 24, 2011
Replied 4 hours later

Another Bad Pun wrote:
Fog Start: 100.0
Fog End: 20000.0

Try these settings for the sky_camera. If it doesn't look right, try something similar. Maybe take the real level fog settings and multiply them for the 3d skybox. Using a different color may work too.

Interesting :smile: