So I was trying to map for Portal... [Fixed!]
EDIT: By grid views I mean Window views.
There is a bug where if when you start Hammer, and the previous shutdown was 'bad', then it asks if you want to load the autosaved version, if you say yes, then it screws up the 2D views (form em atleast), but its ok again if you then close/reopen hammer.
Rob.
Another Bad Pun wrote:
No, I never use autosave. Just to clarify; the problem I'm having is just in the Portal Hammer Editor, not the Portal 2 authoring tools one. If anybody else still has the Portal tools, can you check to see if you have the same problem as I do?
I almost have the same problem.
Except i still have my grid.
But when i place an entity, the icon of the enitity is blurry.
spongylover123 wrote:
I almost have the same problem.
Except i still have my grid.
But when i place an entity, the icon of the enitity is blurry.
hmm... Strange... Sounds like the source MP update broke it then.
BobbyJEL101 wrote:
I usually have that problem after switching from portal 2 back to hammer. But then I drag around the 3d view and things usually pop up. (Sorry, not quite sure that helped you)
No, this is about Portal and Source SDK,
but your problem usually happens when not running portal 2 in -sw mode
You could also try verifying the integrity of the cache also.
Quote:
- This update addresses all know issues introduced over the past week including:
* Crash when opening the VGUI model browser in Hammer
* Hammer lockups
* Black textures in Hammer, HLMV, and Faceposer
- Added a new Engine Version called 'Source Engine MP' which is the proper one to select if working with Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source. Users should select 'Reset Game Configurations' in the SDK Launcher so that these games become properly associated with the new engine version.
- Tools binaries for Portal, Half-Life 2 and its episodes are now located in a directory called 'sourcesdk/bin/source2009/bin'. Users may need to update shortcuts they've created for vtex.exe, studiomdl.exe, etc. in order to ensure they are using the proper versions of these tools. The binaries used for modifying Team Fortress 2, Counter-Strike:Source, or Day of Defeat: Source remain in the 'sourcesdk/bin/orangebox/bin'.
