What about a non-portal themed map + timetravel?
Now I planning to do a halfly outdoor map, like an ancient maya ruins or other destroyed castle-ish map, with a huge hole above a (collapsed) cave where the sun shine in, lots vegetation, a map in a deep valley with lots small "dirt mountain", trees, small puddles, ruin remains, like a very small un'goro in WoW
So basically maps where you cant climb or fling up or out, but maybe will use a huge skybox or a 3d-skybox so the player can see far up-ahead. So no portal story, maybe a totally different one, including some time travel to the future during the map. NO portal storyline. IF you wonder what puzzles can be in a halfly-open map, u'll see.
But if just a few likes this style, maybe I'll drop the idea and will just make normal chambers with big bombarded ceilings... I really like maps with lots green, for example the first 3 map in portal 2.
BTW here is the map in case u wanna try it. Just a testroom for timetravel where you can run and look around, nothing else
You can run aroun in both room, nothing else.


Stuff falls through them. Skyboxes misload and cover everything. 3d ones glitch through portals.
FelixGriffin wrote:
Be careful. Skyboxes are broken in Portal 2. So are displacements.Stuff falls through them. Skyboxes misload and cover everything. 3d ones glitch through portals.
The original portal had the same problem too, but it turned out good.
but these are just concepts, and definetely not in the portal universe and with not portal-style maps... and hopefully ppl will not cry why there is a cave-style texture in an outdoor area or some wrecked car etc.
bmaster2000 wrote:
The outdoor map sounds like it could be good but I love your time portal and it is the kind of map I have wanted to see more of since Time Arch back in the summer mapping initiative.
The ideas I wanna include in my #3 map are those I drawed on paper 2 day after portal 2 launch, and some of them are even from my portal1 maping 4 year ago (they still can be done in P2). I did not checked custom maps in the last 3 month, so I dont know if anyone used any of my ideas yet, but I dont really care, I include them anyway 
ps: updated the testroom with hdr

Mine is hidden because the scientists wanted to hide it, and it can be activated from a sealed nearby rom (will be that way in the official map) and in the future I also plan a "fixing puzzle, where it stuck halfway because of a panel, that needs to be activated first. Basically a map where you also need to fix the puzzles (like a maintanence worker) before u can start actually solving the room...
PS: if anyone tries the testroom, when u activate the portal (2nd button) u also experience a lag/hang in framerate and a small lag in the music?
DaMaGepy wrote:
PS: if anyone tries the testroom, when u activate the portal (2nd button) u also experience a lag/hang in framerate and a small lag in the music?
Yes, I get that.
Only the first time I do it though after starting portal. If I just restart the map, it doesnt do it a 2nd time.
MasterLagger wrote:
So is the time traveling device going to be a portal or a machine made from props?
check the map at the end of my first post (small letters) 
it will not be used for puzzles that require traveling back and forth, just mainly for transitions, traveling further ahead in time multiple times.
Anyway, the main question was about outdoor areas and maps with mixed style or with style not present in the official portal maps...
If you go with those who 'hate' this or that, you pretty much end up with a portal gun alone.
Mapping is about creativity. It needs innovative ideas to break repetitiveness and boredom. Slavishly adhering to themes and styles and preaching the Ten Commandments of dos and don'ts won't change that.
I have no doubt that most of us will enjoy the maps you come up with.
Keep it up!
MasterLagger wrote:
So it's a StarGate rip-off.
Wellm I tought that portals should be round and not rectangular, and this one was the only model that looked nice.
And yes, it shows the future, and from that future room, the portal will break the link and after re-activation (solving some puzzle), you will travel further to the future, to an even more destroyed version of the room. then the most of the map will play at that timeline, and at the end a third timetravel to the future, where a civilization probably found the gate and built a hi-tech base around it, thats where the map will end (if the map will be too big, I'll maybe break this part into another map #4
But as I said, the gate is just a tool for transitions, will not be used to solving puzzles traveling thru it between times. The gate will be deactivated after a while after you entered it.