Func_button help SOLVED
But then I have to make the func_button go up. And have a speed of 1000 to make it disappear just when I press it. Is it possible to make it non-solid?
BrainstoneX wrote:
can't you just lock it?
No the point is that i want it to not block my way when i press it. So i can go right throught it. I just cant. It has to an animation (Going up, left, down, in, our, etc)
JustinKingr wrote:
Would parenting the button to something that moved downwards when you pressed the button work? Also, why are you using "SetAnimation" on the door? Just putting in "Open" always worked for me...
Beecake might have used a prop_dynamic door. Valve did in sp_a1_intro1
And couldn't you kill the entity?
onPressed->!self->kill
chickenmobile wrote:
I would kill the button unless you want to open the door multiple times.onPressed->!self->kill
Oh yea it has to move multiple times.
The func_button already moves. It's a preset. It HAS to move. I want me to be able to walk through it
Spam Nugget wrote:
what if you were to texture it with trigger (which you can walk through) and set its render mode to dont render (so its invisible)?
No the tirigger texture is not walkthrough-able. It shows up as it looks in hammer. What I'm using is the Invisible texture
active and the "delay before reset" set to 5?
BrainstoneX wrote:
I still don't know what you actually want. What is about making a func_door or func_door_rotating with the flag PLAYER+USE OPENS
active and the "delay before reset" set to 5?
That may be an option... if i can make the door non_solid. I think there is a property called:
Solid in world - Never solid. Thats what i wanted the func_button to be. Never solid


Thank you iWork!