What is tolerable as mapper?
Posted Dec 01, 2011
I've got a floor, which is not completed everywhere. I used squarebeams. But they have no collisionmodel, so I covered them with an invisible block. But then the weighed cubes used to stand in mid-air. So now I have the actual beams covered with vphysics clip. I want to know whether this is an adequate use of resources or if I should just leave it. Look here(I hid the player clip in the picture):
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Posted Dec 01, 2011
Replied
9 minutes
later
I dunno but I did that on my map, but no vphysics, just an invisible brush(like in the picture).
Posted Dec 01, 2011
Replied
27 minutes
later
I like your solution, but I'd make a clip brush the same thickness in all places where your squarebeams are.
Posted Dec 01, 2011
Replied
8 minutes
later
Hi,
I use thin Invisible brushes to do this like you have.
Rob.
Posted Dec 01, 2011
Replied
14 minutes
later
It's not very resource intensive and so I would keep it if it means cubes fall through.
Posted Dec 02, 2011
Replied
14 hours
later
Instead of lots of little brushes, I'd go for one single large brush instead. Unless there's any particular reason why you need these holes.
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Posted Dec 02, 2011
Replied
1 hour
later
I do it will lots of little brushes so it seems more realistic, so objects can go through the holes etc, rather then just being blocked.
Obviously only on squarebeams that are within the players reach though...
Rob.