Some style questions.
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http://i3.3djuegos.com/juegos/2826/portal_2/fotos/set/portal_2-1532056.jpg
See where the diversity vents come out of the testchamber? The hole? Are there any entities like that? -
The yellow rails in BTS P2 areas, how do you make those?
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How do you make the enclosed/skybox area in BTS?
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How could I make a collapsing floor with a trigger?
I would very much like it if anyone could reply to one/a few/all of my questions.
Thanks,
Scott
Before I start, and so you dont get banned;
1) Dont double post.
2) Definatly dont triple post.
3) Dont bump after just an hour.
4) Dont spam useless crap.
Now to you questions:
1) Entity for a hole. Um, no entity at all makes a hole. If you mean the empty borders, its a prop_static and search for 'square' (without quotes) in the model browser.
2) Um, yellow rails. A picture would be nice. I am assuming you mean scaffolding, search for it in the model browser, or search for 'bts'.
3) Um, with an enclosed skybox. This kinda answers itself... unless I am reading it wrong? If you mean the seemingly empty bts areas, just make the walls tools/skybox and set the skybox texture in properties to sky/black. Make sure its not sky/black_no_fog or it will look shithouse.
4) Panels or func_physbox. Set to disable and then enable when you walk over it.
These questions are quite broad and you could possibly answer them your self by looking at:
- Valve Deleveoper Wiki (VDC)
- Google (just type it in, it wont bite)
- Youtube (there are some good channels out there to get you started)
- Decompiled maps. (the authoring tools have some and you can decompile any other)
How would you make a panel lying on it's side, like this:

spongylover123 wrote:
Rotate it diagonally in hammer
Don't forget to func_detai it though, or it'll make some weird visleaf cuts.
I would recommend you to start learning the basics of hammer before trying to map something big, make small 'test-maps' in which you just try everything you know and then add things the more you learn.
Mr. P. Kiwi wrote:
spongylover123 wrote:Rotate it diagonally in hammer
Don't forget to func_detai it though, or it'll make some weird visleaf cuts.
I would recommend you to start learning the basics of hammer before trying to map something big, make small 'test-maps' in which you just try everything you know and then add things the more you learn.
Sounds like a good idea, thanks for taking the time to reply! 