Horror map ideas

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beecake
484 Posts
Posted Dec 11, 2011
Yes i know there was this kinda thread called "Halloween is coming"

But i didn't want to be a necropost, so i hope not it's too much to make a new thread

Anyway, some of you may have played my newest horror map "Observating", and i'd like to make a new one.
A new one with less triggers.

I'd just like to know what would make you get scared?
With the possibilities i've got in Portal 2, i'm kinda out of ideas...

What i've got is light turning on + creepy sound + shake + fade... equals a pretty scary scence...
But that was only one scene. What do you think would be scary?

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spongylover123
944 Posts
Posted Dec 11, 2011
Replied 25 minutes later
A radio should play a creepy kids song

Pop goes the weasel
Ring around the rosy
Bloody Mary
One two buckle my shoe

Or make a mirror and make a ghost or a monster appear when you look at it.
Evil laughs
Cobwebs (but you need to make models for that, unless if you plan on using portal instead of p2)
A pool of blood
Something following you

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beecake
484 Posts
Posted Dec 11, 2011
Replied 8 minutes later

spongylover123 wrote:
A radio should play a creepy kids song

Pop goes the weasel
Ring around the rosy
Bloody Mary
One two buckle my shoe

Or make a mirror and make a ghost or a monster appear when you look at it.
Evil laughs
Cobwebs (but you need to make models for that, unless if you plan on using portal instead of p2)
A pool of blood
Something following you

Nice :biggrin: I've searched before, on how to import custom sounds but never found out how... all the other stuff is awesome :biggrin:

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MasterLagger
1,695 Posts
Posted Dec 11, 2011
Replied 1 hour later
I'm going to post something as a guideline I mentioned earlier: Nightmares only exist if the player is alive, if the player dies, then so does the nightmare. If your going to make something scary, then it's wise that it does not kill the player. (Ex. My Mannequins in the Halloween map)

An element of surprise is also good, like a faith plate that launches you in a wrong direction after triggering something.

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beecake
484 Posts
Posted Dec 11, 2011
Replied 53 minutes later

MasterLagger wrote:
I'm going to post something as a guideline I mentioned earlier: Nightmares only exist if the player is alive, if the player dies, then so does the nightmare. If your going to make something scary, then it's wise that it does not kill the player. (Ex. My Mannequins in the Halloween map)

An element of surprise is also good, like a faith plate that launches you in a wrong direction after triggering something.

Yea :smile: is it possible to make the manneqiuns a ragdoll?

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MasterLagger
1,695 Posts
Posted Dec 11, 2011
Replied 3 hours later
I think so but I don't know how. I know the mannequins are ragdolls when the turrets fired at them in the official campaign.
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Another Bad Pun
516 Posts
Posted Dec 11, 2011
Replied 5 minutes later
Try using a prop_ragdoll.
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beecake
484 Posts
Posted Dec 12, 2011
Replied 5 hours later

Another Bad Pun wrote:
Try using a prop_ragdoll.

Yea that was kinda obvious :wink: I've tried that before, but couldn't get it to work

MasterLagger wrote:
Nightmares only exist if the player is alive, if the player dies, then so does the nightmare. If your going to make some

Actually i do not fully agree with this. The nightmare in most horror movies is to escape death... there is always a chance for you to die. and you don't know when... but something is hunting you, and its coming closer...

And if you die in Portal 2... you respawn in the nightmare...