Background music and arpeggios when flying though the air...

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BobbyJEL101
69 Posts
Posted Dec 15, 2011
How I do I get background music kinda like the coop and have it create an arpeggio to whatever chord the background music is playing... It's really cool and I can't find anything on it I hope you guys know what i'm talking about...
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spongylover123
944 Posts
Posted Dec 15, 2011
Replied 56 minutes later
env_soundscapes or ambient generic
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iWork925
1,080 Posts
Posted Dec 15, 2011
Replied 2 hours later
If you mean the music when you are catapulted... its a trigger that enables after you get catapulted.
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Lpfreaky90
2,842 Posts
Posted Dec 15, 2011
Replied 5 minutes later
I think he's talking about the music thingies that happen when you're sailing through the air, majestically, like an eagle, piloting a blimp. Like in the cave johnson aera for example?
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MasterLagger
1,695 Posts
Posted Dec 15, 2011
Replied 5 minutes later
Some of the music automatically plays those tunes depending on what track is being played. Ex. Some Wheatley Chamber Music may make tunes when inside a funnel or sliding or bouncing on paint.
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JakeeeD
48 Posts
Posted Dec 16, 2011
Replied 5 hours later
They're soundscripted as far as I know. However I remember that the sync is done somehow with VScripts.

I have no idea how, though.

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josepezdj
2,386 Posts
Posted Dec 16, 2011
Replied 1 hour later
@ BobbyJEL101:

I think what you are looking for was well explained by Neco at the "Mapping Tips and Useful Links" thread (http://forums.thinking.withportals.com/mapping-help/mapping-tips-and-useful-links-t468-15.html). As follows:

neco wrote:
Another useful thing I found out was to create your own 'rectangular' soundscape areas using trigger_multiples replacing the env_soundscape entities.
Create your own fade-in/fade-out logic_relays and let them trigger your desired sound files when 'start_touching' or 'end_touching' the area defined by the trigger_multiple.
The trigger_multiple method also has also the advantage to be exactly a large as the room if desired.

img

Hope that helps!

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BobbyJEL101
69 Posts
Posted Dec 16, 2011
Replied 5 hours later
http://www.youtube.com/watch?v=4h_GwIo48Gw&list=UUU6OYK-SJQVoF5_hiADf09g&index=18&feature=plcp

Skip to around 1:00 and listen when he jumps on the repulsion Gel.

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iWork925
1,080 Posts
Posted Dec 16, 2011
Replied 3 hours later
That sounds like it some sort of script. Might have ripped it from the blue gel chamber supplied with the sdk.
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JakeeeD
48 Posts
Posted Dec 16, 2011
Replied 4 hours later
At least the laser music script is found at vscripts/laser_target/musical_laser_catcher.nut

Maybe that helps. I think I saw some other script also, but I can't find it right now.