Creating your own entity, gel textures, vpks
I also want to make a texture and color for the reflection gel,( maybe a green?)
I know the colors are hard coded, but when i type any number, the colour is always white, does anyone know how to change the colour of the gel, and make the texture for it?
I know, code isn't released.
And vpks, does anyone know how to override one?
I also want to make a wall portable If there if you get trapped, so if the exclusion funnel turns blue the math_counter disables and counts 1, and if the funnel turns orange, the counter enables and +1, and if the player has a green cube a different math_counter counts to 1 and if the cube is not green then the counter doesn't have 1 added. And I made a third counter and when it counts to 2 the trigger deactivates and when its not the trigger activates. But it doesn't work, does anyone know how to make it work?
Is there any way to make entities slow and the player fast so the player can do stuff fast, before an event happens?
spongylover123 wrote:
Is there any way to make entities slow and the player fast so the player can do stuff fast, before an event happens?
Dont think you can slow down other entities, but you can speed up the players movement.
Use a player_speedmod entity and then set its ModifySpeed input.
'1' is normal speed, '0' is no speed and something like '10' is really fast...
Rob.
spongylover123 wrote:
I want to make an entity
Good luck
Jomonay wrote:
Good luck
Thanks. I just need the game code.
Robdon wrote:
Dont think you can slow down other entities, but you can speed up the players movement.
Use a player_speedmod entity and then set its ModifySpeed input.
'1' is normal speed, '0' is no speed and something like '10' is really fast...
Rob.
Works well thanks
That will slow down both the player and entities or the whole game.
@Jomonay
Forgot to mention, I actually kind of know how to code C++, but I don't know where to put the "compiled" entity.