Also what do you think about this?
The ThinkingWithPortals Map Showcasing Thread
I may post a few pictures from my MapPack to show off.
Rest of screens look really nice. Good choice of theme for the bts corridors
Moth wrote:
There's a projector screen in Image 4, but no projector.Rest of screens look really nice. Good choice of theme for the bts corridors
Actually, the projector is shown at the very top, it's just cut off a bit when the picture was taken. The room in Image 4 plays a important part for those that want to access the Sealed Testing Chamber. I'm also thinking of posting the least amount of portals I used in levels in the final release for people that like trying to use less portals.
Please note this was last compiled with fast compile for testing purposes, so the lighting may have flaws.

EDIT: By the way, this is the starting room before puzzle chambers.
Sarcasm self test completed.
Looking friggin awesome.
I give you a hint, set your waters texture scale 4.00 and 7.25, then you got those strange squares away and it looks nicer
.
It reminds me of my Chamber 13 edit. However, in my edit, I replaced the ball launcher with lasers. And my advanced chamber of 13 (Which has the overgrown look) is lighter because the light needs to come from the observation room, due to the ceiling being an important factor in the puzzle..
(Sorry for bringing it up, I was looking at a few pages back when I posted this.)
Yeah, well my picture is meant for easter egg. So its not playable, thats why I didn't though about those things. Anyways, thanks for pointing out.

I am considering releasing this as an instance later 
EDIT: instance available for download: http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1451
spongylover123 wrote:
Isn't that thing destroyed, and you should either use portal textures or portal 2 textures, not both together.
It seems to be pretty not destroyed don't you think? 
The textures are all textures found in portal 2. But I tried to choose them in such a way that hey looked most similar to portal 1 stuff.
I could have chosen to take stuff from portal 1 and use those models. That would have made the room look better, but since I am considering releasing this as a vmf/instance I preferred not to require any special models and/or textures 
EDIT: instance available for download: http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1451
Pitk?korva wrote:
@MasterLaggerI give you a hint, set your waters texture scale 4.00 and 7.25, then you got those strange squares away and it looks nicer
.
Thanks for the tip! I reset the texture and the goo is no longer squared.
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TheCakeIsASpy, Moth and I (Lpfreaky90) have worked on this one!
These are coloured cubes and spheres.
(Special Thanks to Skotty for helping me with the models.)
(Yes, I know there are two brown spheres, the other one is a placeholder for a companion sphere.
Pic 2
Turret View for my Remote Control Turret Map
I don't know why there's a red sprite in the middle. (must be the turret's laser)
Pic 3
The whole test chamber view.
Pic 4
This is the cube Colour conversion level.
I might use Skottys holeemitter model for the converter, but right now I'm using 2 pipes one flange and a energy ball emitter.
spongylover123 wrote:
Pic 1
These are coloured cubes and spheres.
(Special Thanks to Skotty for helping me with the models.)
(Yes, I know there are two brown spheres, the other one is a placeholder for a companion sphere.Pic 2
Turret View for my Remote Control Turret Map
I don't know why there's a red sprite in the middle. (must be the turret's laser)Pic 3
The whole test chamber view.Pic 4
This is the cube Colour conversion level.
I might use Skottys holeemitter model for the converter, but right now I'm using 2 pipes one flange and a energy ball emitter.
pic 3 and 4 are the same
but looking good!
lpfreaky90 wrote:
spongylover123 wrote:pic 3 and 4 are the same
but looking good!
Thanks,
Oops accidentally upload the wrong image.
Image for cube Colour converter
Colour Cubed
This might change since I make my maps clean then I change the theme to dirty, underground,or Wheatley