Unknown error testing map

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mrbob806
29 Posts
Posted Dec 22, 2011
I've created a very small map testing a new idea in the use of world portals, idea thought of by Tyronis3, and I tried to test it out. It compiled fine. Opened the game fine. But, when about half of the blue loading dots were full, the game inexplicably shut itself. I've tried multiple times to start the level, both by doing a final compile from Hammer, and by opening the game then using the command "map <mapname>" ater running a final compile. Any help will be appreciated.
-MrBob806
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Spam Nugget
492 Posts
Posted Dec 22, 2011
Replied 17 minutes later
How long is your map name? this happens if your map name is over a certain length (16 characters??). Try shortening it and see if it works.
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Lpfreaky90
2,842 Posts
Posted Dec 22, 2011
Replied 2 minutes later
erm, maybe you could attach the vmf file? that would be helpfull.
Also: are you using more then 3 pairs of portals at the same time?
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mrbob806
29 Posts
Posted Dec 23, 2011
Replied 16 hours later
Ok, so all of those things are applicable =P long name, 5 sets of world portals... I guess I could work on that... Thanks guys, I'll post back with results once I fix those issues!

EDIT: Ok, I've shortened the name, and placed triggers around the room to enable or disable the world portals for when they can see them vs. not see them. the most world portals I can think would be open at once are 3, and the player does not have an ASHPoD (gun) at the moment, so it's good in that aspect. It still isn't working, but this time, all the blue dots but one were filled, so we're getting closer. The VMF is attatched here as well for additional help.

Attachments
sp_gel_runner.vmf
0.10 MB 26 downloads
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Robdon
204 Posts
Posted Dec 24, 2011
Replied 1 day later
Hi,

Its because you have the width of the linked_portal_door's > 1024 and 1024 is the limit.

See: https://developer.valvesoftware.com/wiki/Linked_portal_door

Rob.

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mrbob806
29 Posts
Posted Dec 25, 2011
Replied 1 day later
oh. thank you very much. I guess I could make everything smaller... Thanks for the info!