[Coop] Fizzler-Action in 1952
01: This is a historic test in underground style which is all about the power of fizzlers and buttons.
Does also contain a box, blue gel and goo.
As this is my first map done with Hammer, I'd appreciate comments and suggestions. Also I hope you like it as there is more than 15 evenings hard work in it. Happy testing!
External: http://data.e7p.de/mp_coop_ep_01.bsp: 4.67?MB
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Anyways, here is the recording:
fppGlRa7Dho
(Link: http://www.youtube.com/watch?v=fppGlRa7Dho)
Also note the video description for more feedback and my signature for additional project information.
Make a funnel that brings the player up there, and place the activating button up there, so players only have to get up the once, but not ever and ever again.

Anyways: I think this map has a high amount of artificial difficulty: the fizzler that's open for 1 second. If the fizzlers were open for 2 seconds the map would have been very easy, now it's somewhat difficult but only because of the fizzlers. I personally don't realy like artificial difficulty, I think the difficulty should be from the puzzle, not from the way the puzzle is build, but that's just my two cents.
The map does look awesome though and the firs part was very interesting! Looking forward to a new map with a new puzzle in it that isn't time bound.
This was a fairly easy map for us, but we absolutely love the concept with the emancipation grids! That was really creative. While easy, this was a fun, little map.
I also discovered that P-Body can't jump!