I guess I saw the new testing elements - charged cube, bomb dropper (not new?), holo cube?
Not sure this should be in the released section, maybe in the other or WIP? Unless I missed something else?
Battery cube, holocube, catapult cube, and static cube are the new testing elements. This is a full level however, so I think it would seem that this is the right section. Did you not complete it or something?
I like pretty much your new elements, hope it would be that easy to import them to hammer...
I am planning to release them eventually, but not quite yet. When I do they should be pretty easy to import though.
@Bryan_reed Did you copy the models?
@RogerL as the one who coded it I can assure you that the location of the holo-emitter has nothing to do with it. It might have something to do with the cube being rotated though.
@cerrita: I think you are right about the bug with the holocube. If anyone has any more information about how the env_entity_spawner decides where to place its spawn, that would be very helpful
@cerrita: What do you mean lost in the hole? How exactly did you lose it?
I think I have a working fix for the flying catapult cube, by which I mean I cannot replicate the bug. Not that I could replicate it reliably before hand...
@cerrita: I will try to work on a fix for the static cube placement. Which cubes did you fizzle and not get replaced? Was it just the catapult cube, because I am adding a dropper for that
Thank you,
Sound Logic
@RogerL: The throwing of bombs should happen since I am reusing the code from the actual faith plates, and those can toss bombs.
@RogerL: I am working on a fix for the static cube placement bugs
@cerrita: I have added a catapult cube dropper, which will be uploaded as soon as I have fixed a few more bugs
@cerrita: How did you manage to get up to the bomb control room without putting the regular cube in the self sealing room