Forcing a func_brush to show all textures

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angelsl
34 Posts
Posted Dec 26, 2011
Hi.

I have this:
Video
UBEDDOt3ON4

Due to the original placement of the portalable panel (acting as a door) the textures on the edges are removed as the video shows.

I can't tie the brush to a func_detail as that can't be parented.

How should I get the texture to display normally?

Thanks in advance..

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Idolon
417 Posts
Posted Dec 26, 2011
Replied 20 minutes later
I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.
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angelsl
34 Posts
Posted Dec 26, 2011
Replied 7 minutes later

Idolon wrote:
I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Oh, right.. when the static lighting is calculated..

Hmm.

Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
GNIdLOrhbos

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Random
171 Posts
Posted Dec 26, 2011
Replied 3 hours later
I find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.
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angelsl
34 Posts
Posted Dec 28, 2011
Replied 1 day later

Random wrote:
I find the best way to light the dark sides of a brush is to go into its properties and set the "minimum light level". You'll probably mess around with it depending on the amount of normal light in your room, I'd start at around 50 and work from there.
I can't help you with the animation name, though.

Thanks.. I tried that but it looked weird, that part would be brighter or dimmer. So I just left those edges as they are, since they aren't visible for very long anyway.

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beecake
484 Posts
Posted Dec 28, 2011
Replied 27 minutes later

angelsl wrote:
Idolon wrote:

I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Oh, right.. when the static lighting is calculated..

Hmm.

Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
GNIdLOrhbos

My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down :smile:

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angelsl
34 Posts
Posted Dec 29, 2011
Replied 1 day later

beecake wrote:
angelsl wrote:

Idolon wrote:

I don't have a solution. However, the cause is that the edges aren't getting any light and are completely darkened.

Oh, right.. when the static lighting is calculated..

Hmm.

Also, slightly off topic, but might anyone know what panel animation is used around 1:29?
Skip to 1:29!
GNIdLOrhbos

My best guess would be that this is 2 animations, and the panel is set to Hold animation... or it could be parented to a func door, and then i guess the first animation would be 90deg_64in_cornerback, and after that animation the door goes down :smile:

I've already asked the map's author, it's in the comments for that video, but thanks!