To make it clear, there are some note:
- Its still a training map, so dont expect hard "puzzles"
- The first map teachhed that balls can push objects, kill sentries
- This one do the portal in a small hole trick to increase the players perception, so will shoot into any hole they see 
- There is a hidden place (secret prison) that accessible the same way (from the top of the vertical room)
- Every puzzle has a reason. With some combination I want the player to become bored and less attentive, and with some puzzle I want to trick him (like the last one)
- The broken ballcatcher puzzle is optional, its only to meet the companion cube and unlock the secret boxspawner button. (You just need a portal and a box)
color=darkblue]- Overall I rate this map's difficulty as "average". If you want better (harder) puzzles, map #3 will be your friend
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Download:
http://heroes.hardwired.hu/-/por_damagepy_02.zip
Forum download:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=119
More info and future updates (will post updates here):
http://heroes.hardwired.hu/-/portal/portmap.html
(The .vmf source also available here, for mapmakers!)
Whats new:
2007.12.03
- Fixed some missing texture

Please post opinions, feedbacks, bugs, possible exploits (shortcuts)

will post what i find :3

