Random dialog from logic_choreographed_scene
I want to find a way to have a randomly generated comment from the list of scenes. I would limit this to one or more actors using generic_actors.
Right now I have a GLADOS actor who is controlled by a logic_timer, a logic_random_outputs, and eight logic_choreographed_scenes. So I can randomly play one of eight files.
I want to take this a step further, and have the entire list of scenes available for random choice. I also want to display the name of the scene being used in the debugger so I can tell which files to exclude (because they don't work, or are off topic).
If I had some kind of variable that was populated with a list of the available scenes, then I could somehow feed those values into the logic_choreographed_scene.
All of this is in an attempt to get a better idea of what all the scene files sound like (a transcript would be AWESOME!) If anyone has a better suggestion as to find out what each scene contains for dialog, I am open for input!
Thanks everyone!
Nate
In the meantime, if anyone has any ideas on how to do this easier than playing each and every scene file in game, I am open for suggestions.
I plan to create a bunch of buttons and link each one to a different scene. I will manually transcribe each scene as I press each button then put the transcription next to the scene name in a table format.
Thanks!
Nate