[SP] Weighted Wonderland
NOTES:
This map was made in a week, so it's not perfect. If you find any bugs, let me know in the thread.
Also included is a wallpaper featuring content from the map, created by myself as well. If you like it, check out my deviant art page for more portal 2 wallpapers.
Finally, have a Merry <Holiday Name Here>, a Happy New Year, and a very Happy <Holiday Name Here>. Thanks for playing!
CREDITS:
p0rtalplayer - mapping
Colossal - textures, management
DustyOldRoses - voice acting
Reepblue, Groxmapper - playtesting
File Name: Weighted Wonderland.zip
File Size: 60.64 MiB
One bug I did find though. I was able to skip activating the crushers by using the faith plate. If you jump down to the floor around the plate, then walk onto the plate and continue holding forward as you fly, you'll land on top of the crushers and be able to walk directly to the cube. Perhaps you could remove the floor around the plate?
EDIT: Actually, you can still do it if you jump straight down onto the plate with almost no forward motion at the beginning
btw that is probably the best GLaDOS impression I've heard to date! 
This was amazing! I'm jelous... I really liked the voice acting, models and small maps. Also, I also nocliped in the laser part.
Also, Best. GLaDOS. Impression. Which is not by Ellen.
http://cloud.steampowered.com/ugc/651000615332306628/E78CE67BC8D3F52D3F8BC9D5075E6630F5850F98/
One thing - I did have some random graphical glitching in a couple of places - something I'd best describe as scratchy white lines flashing across the screen. Only for a couple of seconds or so.
Glitch? I did get some laserlike flashes periodically - the snowflakes? didn't affect function....
El Farmerino wrote:
Nice map! Did it all in about 10 minutes, but was a great fun map. I too had no real problem with the last part; thought it was a really satisfying little puzzle, but not too difficult. Here's a screenshot to go with soad667's explanation for anyone who really is stuck (spoiler, obviously):
http://cloud.steampowered.com/ugc/651000615332306628/E78CE67BC8D3F52D3F8BC9D5075E6630F5850F98/One thing - I did have some random graphical glitching in a couple of places - something I'd best describe as scratchy white lines flashing across the screen. Only for a couple of seconds or so.
That is just Source hatting the map because it has a lot of displacements (Or maybe improper?) along with Portals. I'm sure if you fire Portals in something like INFRA, you'll get the artifacts as well.
As far as the map - when I saw it was over 60 MB I was very excited, thinking it was a long, difficult set of puzzles. It was actually kinda short, which all the graphics sort of clued me in on. But I would love to see something like this with a full set of rooms and tricky puzzles. It's just such a wonderful place to be that you don't wanna leave. I was disappointed when it ended. Which means it was really great. Ice and snow are not easy to work with - fantastic work.
r4M-Poqocq8
(Link: http://www.youtube.com/watch?v=r4M-Poqocq8)
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
gameplay
jplyyXYeaEI
Not actually hard to play, but the awesome point: BIGGEST ENJOYMENT FOR MY EYES!
The design is so great!!! 
- little graphical bugs ("spiderwebs") ...watch the gameplay to see

THX for mapping...
Keep it up!
But anyway, great map 5/5
Yes I know it's laggy (Frap's fault)
spongylover123 wrote:
Yes I know it's laggy (Frap's fault)
Don't blame fraps!
The only thing I really have to say is in the second test chamber, the laser cube is stuck in the ice. I realize now you aren't supposed to even touch it, but I tried to get it out of there because I could grab it.
I also had some of those snowflake 'artifacts', the cobweb effect flashing across the screen. The only time I actually experienced it was when I placed two portals next to each other, such as at the far end of the light bridge. The rest of the time was fine. More of this, please.

Yet!
BTW, I tried packaging this as a .vpk file, but it wouldn't run. Again, probably an error on my part, but I'll take another crack at it, since it's a much better way to package custom content.
I can't believe people had to no clip the exit. The lasers seemed kind of obvious after about five minutes.