Explosion! (or lack thereof)
Posted Jan 09, 2012
I have another strange bug for you that I can't fix for some reason.
Basically, in my mod, explosions work fine when playing original Portal maps. Playing my custom ones however, and the explosion effect doesn't work at all. Still acts like explosions, but there is no explosion sprite or particle.
Any ideas?
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Posted Jan 09, 2012
Replied
2 hours
later
Are you using a phys explosion?
Posted Jan 09, 2012
Replied
1 hour
later
No. Regular explosions. Forgot to mention that this includes explosions caused by rockets and things.
Posted Jan 09, 2012
Replied
2 hours
later
There is probably a flag or parameter that dictates this.
Posted Jan 09, 2012
Replied
27 minutes
later
Yeah, but... where? o3o
Bear in mind this is a map wide thing, and happens on all my maps. Even when I use fire_rocket_projectile.
Posted Jan 09, 2012
Replied
2 hours
later
Go to map->entity report and filter the entity type to env_explosion. Click on any of your explosions and go to it's properties and open up the flags tab. A normal explosion should have no flags ticked in the options.
Posted Jan 10, 2012
Replied
5 hours
later
You're missing the big thing here, it isn't JUST the env_explosions. Its also explosions caused by rocket turrets and other entities.
Posted Jan 10, 2012
Replied
3 hours
later
Delete Win32 and try again
Posted Jan 10, 2012
Replied
9 hours
later
I wish it were that easy :3
Posted Jan 11, 2012
Replied
1 day
later
Since the Orangebox, Valve uses particle effects only for exlosions of any kind.
Maybe you didn't copied the particle effects or you forgot the particles_manifest.txt.
Maybe you didn't copied the particle effects or you forgot the particles_manifest.txt.
For me it looks like the game just can't find the effect. Sound works, right?
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Posted Jan 15, 2012
Replied
3 days
later
At first I thought that too, but explosions still work in original Portal maps running within my mod. And sometimes explosions work in the mod, but rarely.