Test Door help

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GLaDOS CUBE
163 Posts
Posted Jan 10, 2012
i'd like to know how the doors in the instances folder work(how to get the wold portal in them work)? and is there a door frame instance?
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spongylover123
944 Posts
Posted Jan 10, 2012
Replied 7 minutes later
I don't get what you're saying you want a prop_testchamber_door frame making a world portal work and those big doors you see in the chapter escape?
Go into the doors folder in their instances folder, or just go into zoo_mechanics and grab the door frame from there.
find heavy door
There are many tutorials on YouTube about world portals.
And search first Ive seen many topics about door frames, YouTube videos about world portals.
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GLaDOS CUBE
163 Posts
Posted Jan 10, 2012
Replied 2 minutes later
i have look't for wold portal tutorials but dont see any for portal 2 sdk
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GLaDOS CUBE
163 Posts
Posted Jan 10, 2012
Replied 2 minutes later
and not the door's from escape just a normal test chamber door
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spongylover123
944 Posts
Posted Jan 10, 2012
Replied 3 minutes later

I just googled world portals tutorial and I found 2.

http://www.youtube.com/watch?v=9zMITi-l10c
(this one is better)
Just put a prop test_chamber_door in your map and you're done.
With a door frame from zoo_mechanics.vmf
And please don't double post, there is an edit button.

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GLaDOS CUBE
163 Posts
Posted Jan 10, 2012
Replied 21 minutes later
OK thanks for that (and what is zoo_mechanics.vmf?)
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spongylover123
944 Posts
Posted Jan 10, 2012
Replied 4 minutes later

GLaDOS CUBE wrote:
OK thanks for that (and what is zoo_mechanics.vmf?)

sdk_content/maps

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GLaDOS CUBE
163 Posts
Posted Jan 10, 2012
Replied 3 minutes later
Ok how do i get the frame out of zoo mechanics?
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josepezdj
2,386 Posts
Posted Jan 10, 2012
Replied 23 minutes later
Man, no offense, but you should learn a bit more of the basics of hammer:

Just select ONLY what you need (check out if you need 2 panel-groups, one for frontal part of the door and the other for the back part... because I think it's divided this way instead of making a thick single frame); once selected, just press create prefab on the right side part of the hammer editor's tools; pick up a name and a folder of your choice and you've got it FOREVER.

If not, simply "copy-paste" (Ctrl+C and Ctrl+V... you know, right?). You copy from "zoo-mechanics" and paste into your map somewhere... For this, just have the 2 maps in 2 windows opened in the same hammer edition.

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omegaportalgun
1 Posts
Posted Mar 09, 2012
Replied 1 month later

Quote:
Just select ONLY what you need (check out if you need 2 panel-groups, one for frontal part of the door and the other for the back part... because I think it's divided this way instead of making a thick single frame); once selected, just press create prefab on the right side part of the hammer editor's tools; pick up a name and a folder of your choice and you've got it FOREVER.

If not, simply "copy-paste" (Ctrl+C and Ctrl+V... you know, right?). You copy from "zoo-mechanics" and paste into your map somewhere... For this, just have the 2 maps in 2 windows opened in the same hammer edition.

Hi I'm a new level maker, and i'm learning using tutorials on youtube by skwittgaming, but in This Tutorial 3k8CV55aTAs
It says that I need to copy a door frame from zoo mechanics
I dont have zoo mechanics in the sdk content/maps folder

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RustyDios
154 Posts
Posted Mar 09, 2012
Replied 5 hours later

GLaDOS CUBE wrote:
i'd like to know how the doors in the instances folder work(how to get the wold portal in them work)? and is there a door frame instance?

There isn't an instance of a door with a "world portal" in it... there ARE instances of doors with an "area portal" in them, which is a completely different thing (It's used to help separate area's of visibility and prop rendering) and requires the door (and its room) to be enclosed with world brushes so no two sides of the area_portal can "see" each other... ...

There IS a prop_linked_portal_door entity which can link to another prop_linked_portal_door elsewhere in your map if you name the linked partners (note this door shows in Hammer as visually appearing along one direction whilst its "box" is at 90deg, and by the Wiki is offset in the actual map by approx 24units towards the face)...

You can also use any of the prop_dynamic door models with a linked_portal_door entity at its centre, with the values set to 64hieght (128) and 64width (128), make a logic_relay that has outputs to SetAnimation of the prop open (with a 0.1second delay)/close and the linked_portal_door to open/close (with a 0.1 second delay)... the delay allows the door animation to execute before/after the world portal has done it's thing (so it doesn't look entirely odd)...

... .. and finally ... ... there ARE door frame instances too "instances/door/portal_door_entities/portal_door_frame_xxx.vmf " in various colours (black, white, clean, dirty) which you can use (I'd suggest collapsing them into your map so you can texture the face to match it's surrounds)...

Sorry for the essay, but I hope all that helps .... ... I've only been doing this since ... ... ..

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ChickenMobile
2,460 Posts
Posted Mar 09, 2012
Replied 2 hours later

josepezdj wrote:
Man, no offense, but you should learn a bit more of the basics of hammer

:potd: