Bomb Launching
You all know the bombs Wheatley launches at the end of the game, right? Well I am looking for something similar to that.
I'm not asking for models though. Just how to launch the bombs in the player's direction. If the following is possible using the same or similar techniques, I would like for a laser light to follow the player.
Thanks!
PS: It's late over here, so I will probably not respond until tomorrow.
Change the model to a bomb.
EDIT: I just tested the laser idea out, and it works great! My only request is that I wanted the laser to lag behind the players running slightly, so the player can get away. (I don't mean like server lag, I mean I want the laser to move a little slower than the player.)
I've been experimenting with the bombs, but I can't find a way to launch them. Spawning them, (say from a box dropper) is possible, so maybe something utilizing that technique might be possible?
Thank you! This has to work! I can't believe I didn't think of this. Probably because I thought that they would detonate upon hitting the faith plate... Thanks!
EDIT: Rather than making a whole new thread, let's just stay here. I still need to know if there is a way to slow the laser slightly.
Also, if you want the laser to be at the location the player was at n steps ago, I could write you a script
EDIT: I JUST HAD A GREAT IDEA! Whoever said he could write the script for me, this might work. Is there a way to make it so that apon reaching say, 1 step behind the player, the laser's target then switches to the player? And once the player is back in motion, it would automaticly revert to the one step rule? Please tell me if this is possible!
EDIT: I just tried the bomb spawning, and that works, all except for two things. One, even though I changed the bomb's model to the actual bomb instead of the glass futbol, it still looks like the glass futbol. And two, they don't seem to work correctly with the trigger_catapult. The bomb falls onto it, then just spazzes out and explodes. It doesn't seem to be flung at all.

TripleG10 wrote:
And how would one go about doing that? I have zero experience with tracktrains and all that stuff...
I have given you an example with a picture of where it is. Decompile sp_a2_core and find it. Also no tracktrains needed.
EDIT: I just noticed something! I was testing around to see if the trigger_catapult even works. I set the launch target to my testchamber door, and the shards of exploded bomb seem to fly towards the testchaber door, rather than the bomb before it explodes... This leads me to believe that maybe something is up with the !player target command?
EDIT: Sorry guys... there's still a problem... the bomb spawns, looks, and explodes fine, but the trigger catapult just launches them in one direction. It doesn't even launch towards me.
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Just play with the speed and rate values to get what you want.