Fizzle Portal
Now I know that fizzlers are triggered by the player not the portals but it is a good visual. I think what I need is trigger_portal_cleanser but I'm not sure how to make it work especially in conjunction with the fizzler visual I want.
The other option is to do it by a moving panel, which will of course kill any portal on it - but it needs to be stationary for a time so that the portal can be laid and then move to kill it.
I have been trying to figure out how to have a train start and go to one path, stop for a few seconds and then go back to the start - repeat ? but I havent gotten that to work either
What I started trying was to put an output on the train itself to reverse on next path with a delay of 2secs but that didnt work.
Possibly the way to do it would be with a logic timer telling the traisn to simply stop and start, one on count high and the other on count low.
If any of you have some insights that would be great and I'm sorry for rambling a bit.
Fish