falling through walkways
Posted Jan 14, 2012
I've got a bunch of prop_dynamic walkways setup.
Unfortunately, I just fall through them!
Any tips?
Unfortunately, I just fall through them!
Any tips?
Thanks
Steve
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Posted Jan 14, 2012
Replied
8 minutes
later
Hi,
Are you using the models that have 'lod' in the model name?
If so, they arnt solid, you have to use the ones without 'lod' in the name if you want to walk on them.
Rob.
Posted Jan 14, 2012
Replied
47 minutes
later
No "lod"'s that I see.
In any case, if I put a brush under a segment, I can then walk off the brush segment across to the next segment and I don't fall through (where I would have before)! How strange.
In any case, if I put a brush under a segment, I can then walk off the brush segment across to the next segment and I don't fall through (where I would have before)! How strange.
Posted Jan 14, 2012
Replied
1 hour
later
Did you use one of these models?
https://developer.valvesoftware.com/wik ... _(Portal_2
And have you set collision type to vphysics
Posted Jan 14, 2012
Replied
13 minutes
later
one easy way to check if people fall through or can walk through your models is to go to render and check collision model, if you see red lines that's where players can't move, if you don't see any lines it has no collision model and people will go right through it.
Posted Jan 14, 2012
Replied
27 minutes
later
Exactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.
Posted Jan 14, 2012
Replied
7 minutes
later
OK, got it. I figured that out by farting around with the models browser. Thanks ya'll!
Posted Jan 15, 2012
Replied
7 hours
later
Spam Nugget wrote:
Exactly what ipfreaky said. And rest assured that if theres a non-solid version then there will be one exactly the same but solid, too.
For walkways that is the case, unfortunately not for all other models 
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Posted Jan 15, 2012
Replied
2 hours
later
unfortunately true...