Difficulty: Medium / medium-hard
Expected play time: Half an hour
This is the third Portal 2 map I have released on ThinkingWithPortals.com, and an advanced variant of my second map, sp_fr_lasers_01. I hope the map is not too hard, but still poses a challenge to players that have (most likely) already played the original. This map is in the clean map style, with a unique elevator design. I hope you'll like it.
I wish you a happy playthrough. Please report any bugs and glitches to me if deemed nescessary, and don't forget to rate and post feedback.
Changelog:
Version 1.1.000000001 (rounded down):
- Made the map compatible with the workshop.
Version 1.1:
- Added cube fizzler in the corner of the second chamber, replacing the slanted floor. // Prevents players from solving the map through placing a cube there.
- First part of the second chamber now requires prolongued activation. // Another thing to prevent wrong solving.
- Second turret bay now closes upon defeating the turrets inside. // The doors were annoying.
- Autosaves slightly modified:
> Added one after the first part of the second chamber.
> No more autosave on the water platform if turrets are still alive.
- Slightly better texturing and reflection on the pool in the second chamber. // Arguably prettier.
Version 1.0:
- Map Release
Credits:
FourthReaper - for design and creation
Valve - for making the Half-Life/Portal universe a better place
Baca25 - for feedback on bugs and nuisances.
Jamesf141
josepezdj
Feel discredited? Want in? Contact me at the topic for this map on ThinkingWithPortals.com
Click here to download sp_fr_lasers_01_advanced
Click here to download sp_fr_lasers_01_advanced
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