prop_physics help

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GLaDOS CUBE
163 Posts
Posted Jan 17, 2012
i am using a radio_reference.mdl and a table_reference.mdl in my level but they do not show in game?
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Random
171 Posts
Posted Jan 17, 2012
Replied 25 minutes later

Here ya go

https://developer.valvesoftware.com/wik ... s_override
Use it for props that weren't meant to be physics enabled, But I'm 90% sure you would have found this with a simple search.

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GLaDOS CUBE
163 Posts
Posted Jan 17, 2012
Replied 3 minutes later
thanks i'm trying it now
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GLaDOS CUBE
163 Posts
Posted Jan 17, 2012
Replied 3 minutes later
it works thank you :biggrin:
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Lpfreaky90
2,842 Posts
Posted Jan 17, 2012
Replied 1 hour later
Quick tip for every model:
Go to Info and check what options are checked.
Then think what the model has to do ->
* Has to picked up -> prop_physics
- No prop_physics flag? -> prop_physics override
* Does your model has to move or animate -> prop_dynamic
- No prop_dynamics flag -> prop_dynamic override
In any other case use prop_static unless your model doesn't have a prop_static flag.
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Spam Nugget
492 Posts
Posted Jan 17, 2012
Replied 1 hour later

lpfreaky90 wrote:
Quick tip for every model:
Go to Info and check what options are checked.
Then think what the model has to do ->
* Has to picked up -> prop_physics
- No prop_physics flag? -> prop_physics override
* Does your model has to move or animate -> prop_dynamic
- No prop_dynamics flag -> prop_dynamic override
In any other case use prop_static unless your model doesn't have a prop_static flag.

Quick note on this, I have come across some models (cant reall any offf the top of my head) that have one of these options checked but dont work as that entity. Youll know if it hasnt worked because it wont be in game, and youll also get a mesage appear during compilation.