Speaking of ninja tricks...

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beecake
484 Posts
Posted Jan 16, 2012
There has been some talking about ninja tricks, and I thought: could you name me all the ninja tricks you know?

Right now I know:
Cube throw: (throwing a cube to hit a button)
Cube jump: (cube flying through 2 vertical portals and then jump onto the cube to reach platform)
Vertical portal jump:
img
img

Turret climbing:
||> lpfreaky90 wrote:

wLlvBAi10m0

||
Portal bumping:
kVDnuuqFfek

Pictures are welcome :smile:

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Lpfreaky90
2,842 Posts
Posted Jan 16, 2012
Replied 50 minutes later
Turret climbing :smile:
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beecake
484 Posts
Posted Jan 16, 2012
Replied 17 minutes later
So placing a lot of turret on top of each other? :smile:
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Lpfreaky90
2,842 Posts
Posted Jan 16, 2012
Replied 1 hour later
no climbing on them, as i showed in this video: wLlvBAi10m0
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beecake
484 Posts
Posted Jan 16, 2012
Replied 1 hour later
Haah :smile: Nice :smile: Ill remember that
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spongylover123
944 Posts
Posted Jan 16, 2012
Replied 31 minutes later
When walking on catwalks, go to the press A and W at the same time to move faster.
Portal Bumping.
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beecake
484 Posts
Posted Jan 16, 2012
Replied 5 hours later

spongylover123 wrote:
When walking on catwalks, go to the press A and W at the same time to move faster.
Portal Bumping.

I can't seem to get that working

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spongylover123
944 Posts
Posted Jan 16, 2012
Replied 5 minutes later
Many people get that working in the catwalk stairs in the elevator, they call it wall strafing, works with some surfaces too.
Also portal bumping works with glass frame props, so look for a map with a frame for glass, and it's in between portable surfaces. I found one in the collaboration course.
I think Valve got lazy after mapping for the SP campaign.
I found misaligned textures, they forgot to add portal bumpers, the outside of the walls have no nodraw textures, just bts textures (why it's laggy), and some of them are sloppily done.
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Lpfreaky90
2,842 Posts
Posted Jan 16, 2012
Replied 13 minutes later

spongylover123 wrote:
Many people get that working in the catwalk stairs in the elevator, they call it wall strafing, works with some surfaces too.
Also portal bumping works with glass frame props, so look for a map with a frame for glass, and it's in between portable surfaces. I found one in the collaboration course.
I think Valve got lazy after mapping for the SP campaign.
I found misaligned textures, they forgot to add portal bumpers, the outside of the walls have no nodraw textures, just bts textures (why it's laggy), and some of them are sloppily done.

I noticed some of those things as well, however about the nodraw textures: I thought that textures that only touched the void didn't need to be nodraw?
Anyways about the portal bumping: here's a great vid (portal one, but still works in 2:)
kVDnuuqFfek

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beecake
484 Posts
Posted Jan 17, 2012
Replied 11 hours later
Oh yea portal bumping :smile: Gooood idea :wink: The wall strafing makes you go a little faster, but could be used as a map element?
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Lpfreaky90
2,842 Posts
Posted Jan 18, 2012
Replied 1 day later
Jumping on top of buttons! How could I forget that one?
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spongylover123
944 Posts
Posted Jan 19, 2012
Replied 8 hours later
Another glitch I discovered is that the peek a portal glitch is still accomplishable when on a surface that is either rotated to a degree a floor/ceiling. May add a video tomorrow.

Also there's this glitch with the funnels, I (use it for the challenge maps) hold crouch when at the end of the funnel, then you fly, stop holding crouch when you want to fall.

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Djinndrache
1,442 Posts
Posted Jan 19, 2012
Replied 13 hours later
My favorite "ninja trick" (even though there are only a few maps where it helps):
Aerial faith plate + any cube = I fling where I please (needs practice!)

Example video (from a least portals challenge of mine):
iL-f0vkMHOo
(Link: http://www.youtube.com/watch?v=iL-f0vkMHOo)

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beecake
484 Posts
Posted Jan 19, 2012
Replied 31 minutes later
That was very nice! :smile: