Portal 2 info_placement_helper

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DavidMiller
8 Posts
Posted Jan 20, 2012

I am new to mapping, so I dont know if this is definitely a bug or not, but I have created a test map where I test new things that I dont quite understand. I have created an angled surface with an info_placement_helper on it.

When I fire a portal at this place, it goes there not a problem. But every time I walk through the portal placed on that surface and the other placed anywhere but ground level, I get shot through the portal. I have uploaded a video to youtube, so you can see what I mean. All other portal placements work fine.

http://www.youtube.com/watch?v=C-eE6d0GCZY

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spongylover123
944 Posts
Posted Jan 20, 2012
Replied 9 minutes later
In the console, type sv_player_funnel_into_portals 0
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DavidMiller
8 Posts
Posted Jan 20, 2012
Replied 1 hour later

spongylover123 wrote:
In the console, type sv_player_funnel_into_portals 0

Unfortunately this has no effect on what is happening.

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Lpfreaky90
2,842 Posts
Posted Jan 20, 2012
Replied 9 hours later
could you upload the vmf file? that way we can look into your map and maybe see what's wrong :smile:
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DavidMiller
8 Posts
Posted Jan 20, 2012
Replied 28 minutes later

lpfreaky90 wrote:
could you upload the vmf file? that way we can look into your map and maybe see what's wrong :smile:

The file as requested is below. I also included the bsp as it is compiled on my pc.

Attachments
test_chamber_01.vmf
0.03 MB 46 downloads
test_chamber_01.bsp
0.10 MB 26 downloads
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Lpfreaky90
2,842 Posts
Posted Jan 20, 2012
Replied 18 minutes later
from what I've seen your placement helper is a few pixels in front of your surface, try to make it so that the blue and green lines are IN your surface and red is sticking out, that might solve your problem :smile:
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spongylover123
944 Posts
Posted Jan 20, 2012
Replied 2 minutes later
Try setting the radius of the placement helper to 20
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DavidMiller
8 Posts
Posted Jan 21, 2012
Replied 8 hours later

lpfreaky90 wrote:
from what I've seen your placement helper is a few pixels in front of your surface, try to make it so that the blue and green lines are IN your surface and red is sticking out, that might solve your problem :smile:

spongylover123 wrote:
Try setting the radius of the placement helper to 20

Unfortunately neither solution works. But what I did notice is that when I place the portal any where but on the centre of the angled surface, using the heler to place it, it does not fling you through the portal.

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SLOOGOVS
14 Posts
Posted Jan 21, 2012
Replied 2 hours later
I had this problem too when I was making my map. The only solution I know is to move the whole panel some units up. The player should not be able to walk into the angled portal, but have to jump into it.
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DavidMiller
8 Posts
Posted Jan 21, 2012
Replied 1 hour later
Hmm I have edited the map and kept the original set up, but added a copy of the platform and angled it ever so slightly different. I do not get flung through the portal placed on here. Any ideas why ? VMF is below.
Attachments
test_chamber_01.vmf
0.03 MB 32 downloads
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DavidMiller
8 Posts
Posted Jan 28, 2012
Replied 7 days later
Anyone got any theories on this at all ? :-\
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Lpfreaky90
2,842 Posts
Posted Jan 28, 2012
Replied 1 hour later

DavidMiller wrote:
Anyone got any theories on this at all ? :-\

Theory: Hammer was being emo.
Solution: cut out the original panel, forget it ever existed and place the copy!

95% chance your problem is "solved"!
(hammer can be pretty random)

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Idolon
417 Posts
Posted Jan 28, 2012
Replied 8 minutes later
I have a feeling that if the placement helper isn't exactly on the surface, your portal is actually getting placed a few units from the wall. As a result, when you go through the portal you are being ejected for partially clipping the wall. Just a theory, anyhow.