gel passes through
Posted Jan 19, 2012
My gel is partially passing through into the room below.
Is there a fix for this?
Is there a fix for this?
Thx
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Posted Jan 19, 2012
Replied
42 minutes
later
What?
Be specific.
Be specific.
Posted Jan 19, 2012
Replied
6 hours
later
Sorry. More specifically:
blue or orange gel being ejected from gel dropper seems able to partially pass through solid brushes and appear on the other side in unwanted areas.
Seems like there would be something to make surfaces impenetrable?
blue or orange gel being ejected from gel dropper seems able to partially pass through solid brushes and appear on the other side in unwanted areas.
Seems like there would be something to make surfaces impenetrable?
Posted Jan 19, 2012
Replied
11 minutes
later
Are your solid brushes worldbrushes or func_ brushes?
Be aware of the use of translucent materials. They will allow a passing through.
Be aware of the use of translucent materials. They will allow a passing through.
Posted Jan 19, 2012
Replied
47 minutes
later
They're world brushes. I don't think there are any translucents involved.
The paint seems to splatter out the joints between brushes too even though the edges are directly adjacent and therefore should be sealed.
Maybe try func_brushes in the areas involved?
The paint seems to splatter out the joints between brushes too even though the edges are directly adjacent and therefore should be sealed.
Maybe try func_brushes in the areas involved?
Posted Jan 19, 2012
Replied
13 minutes
later
Normally there shouldn't be any problem if you have non translucent worldbrushes.
Posted Jan 19, 2012
Replied
2 hours
later
Skotty wrote:
Normally there shouldn't be any problem if you have non translucent worldbrushes.
well, the point is if you have a situation like this
| where | and _ are 32px wide sometimes gel from the left will slip under | and end up at the other side of the wall. This is also the case for not-translucent worldbrushes! Using paint_cleansers also doesn't work for this.
Posted Jan 19, 2012
Replied
2 minutes
later
I recommend using a invisible brush for gel sprayers and a vphysics clip for paint bombs, since paint bombs are actually physics entity.
Posted Jan 20, 2012
Replied
7 hours
later
Your walls are too thin. Make them at least 64 units thick.
Posted Jan 20, 2012
Replied
7 hours
later
Still no joy. Thickened walls no good. Tried duplicating brushes in front of the existing ones and then overlaying then with trigger_paint_cleanser. No THAT really should work...but doesn't.
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Posted Jan 20, 2012
Replied
3 hours
later
OK, if anyone's interested, problem solved by tinkering with the func_instance gel dropper.
changed various parameters reducing ejection speed, etc. Also limited portal availability to limit location of paint spray. Solved.
changed various parameters reducing ejection speed, etc. Also limited portal availability to limit location of paint spray. Solved.
Seems like there'd be an easier way though