Things flying through tube?
I've got a tube in my map for visual reasons. And now I thought of having cubes flying through it to make it more interesting. I tried a little by myself but I ended up having nothing really useful. So how can you do that? And is it even possible to have the things in the tube for example rotating a little?
Thanks for every help.
https://developer.valvesoftware.com/wik ... rsity_Vent
It's a model with an animation.
andu wrote:
Thanks to everybody. I did it the way chickenmobile explained: a dynamic model following a func_tracktrain. I just couldn't figure out how to make it rotating, but it's fine so far.
Parent func_rotating to the tracktrain, and cube to the rotating
spongylover123 wrote:
andu wrote:Thanks to everybody. I did it the way chickenmobile explained: a dynamic model following a func_tracktrain. I just couldn't figure out how to make it rotating, but it's fine so far.
Parent func_rotating to the tracktrain, and cube to the rotating
Too complicated, just place path_tracks in different angle and change this in path_tracks propertires:
Orientation Type - Face this path_track's angles. And of course func_tracktrains:
Change Angles - Linear blend + speed to 700
Pitkakorvaa wrote:
spongylover123 wrote:andu wrote:
Thanks to everybody. I did it the way chickenmobile explained: a dynamic model following a func_tracktrain. I just couldn't figure out how to make it rotating, but it's fine so far.
Parent func_rotating to the tracktrain, and cube to the rotating
Too complicated, just place path_tracks in different angle and change this in path_tracks propertires:
Orientation Type - Face this path_track's angles. And of course func_tracktrains:
Change Angles - Linear blend + speed to 700
I must say that I think spongylover's solution sounds better since if you don't have the path_tracks so that they have a consistent distance from eachother the rotation might look odd, and you don't have to turn every single path_track in case you have very many of them. But your way might look more realistic, in corners and so on.
Correct me if I'm wrong, I have'nt ever used these myself.